Well there are a few things I noticed on your website that are a problem. 1) You have a splash page. You should show your gallery right away. 2) Your gallery loads extremely slowly. Bad news for people looking threw portfolios all day. 3) You show no poly/tri counts anywhere in your gallery. The only image I think that…
I think you're on the right track, here are some suggestions: -The stomach area looks fine to me, altho you could move around those top edges to represent the ribcage. -Shoulders look too wide and i dont like how you posed the arms, the pose isnt very natural: keep in mind that it will be animated at some point, but if it…
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@dg3duy If this is for an animation rig, just use Freeze Transforms command to define the base pose. Then you can use the Transform to Zero, Position to Zero, or Rotation to Zero commands to go back to the base pose. Alternatively use Set As Skin Pose, then you can use Assume Skin Pose to return to the base pose. I use…
Hello, We are two people(programmers) not artists looking for someone who for now can come up with some initial art for a RTS game that is going to be released on mobile and Steam. The Kickstarter will be for later this year but we want to have some art to show. since we are currently using free assets from the unity store…
The reason I asked this was like I said, out of curiosity; I don't have a specific project or animation in mind, just wanted to get an idea of what usually goes into making these kind of effects in film and tv. That link you posted gave me a general idea of what the cost would be though, thanks for that!
Hey hey everyone! =) I’m running into a pretty specific issue, and I’m wondering if anyone here has faced something similar or might have an idea on how to fix it. Setup - Engine version: custom Unreal Engine 4.27 branch based on the Oculus branch - Project: VR (PC, not mobile) - Renderer: Forward Renderer - Antialiasing:…
Hi, I'm posting this thread to hopefully get some insight. My workflow depends heavily upon going between both Maya and ZBrush. The past couple versions I'm noticing a lack of support for GoZ in older Maya versions. I have used Maya 2014 for years and had upgraded to 2018 more recently. I also upgraded to ZBrush 2019…
Hello everyone, I hope someone can help me solve this. I have a scene with 20 layers and in each layer I have a word with a different material. The word is created using displacement on a plane, so I'm not using any other 3D model for the purpose, and I have the masks and displacement maps for that. The intention is to…