So here's a z brush update. There's some surface details that are kinda hard to see in the images, but ill work on making it more present when i do the texturing and such. I also made a few changes to fit within the guidelines,but i still and going to try to do the cybernetic screen overlay, but i just gotta do it…
Thanks ivanushka. Yeah, I agree the the overall body is boring, but this was under a time crunch and is due tomorrow. I'll keep that in mind for the next project. I had a few problems with the normal map Here's some final polypaint detail and render detail. Yeah, looking back at this... what the fuck!? Thanks for all of…
Hi!! I wanted to share this study of facial stylization, I picked one of my favourite races to play in WoW: Night Elf! Doing this study really gave me some insight about stylization regarding the face/head, especially the ears. I just hope she won't get cold without hair. Sculpted and polypainted in Zbrush, and then…
OBJ is a 'dumb' and simple file format, in comparison FBX can store so much more and you might encounter version-related issues when using that. Btw. ZBrush stores polypaint data in OBJ as well - but on the receiving end you'll need an importer that is aware of that non-standard part (Marmoset handles it, importer scripts…
He looks pretty awesome man. Though if i had to nitpick it would be that hes too generic looking. Not alot of character coming through. Maybe if you added something like wear/tear or bandages or cuts or a ponytail etc he might look distinct. I also think he looks crosseyed. Make rotating the eyeballs will do it. I love the…
Decided to go back to this project and finally finish it up. Ended up with Substance Designer/Painter for the whole thing. I tried to keep the workflow as simple as I could. Maya/ZBrush block out > ZBrush sculpt > Polypaint colors for ID map > decimate Highpoly > UV map in Maya > Apply materials in Substance Painter >…
I'm going to refuse the changes to most of the paintover critiques because I don't think it quite looks like Tracer anymore with those modifications. And also specifically the neck situation since that may change the proportional length of the character overall. The eyelashes and eyebrows will mostly be texture work in the…
Thanks bro =) The face is still the same, its probably because I used a different shader so a lot of the detail is lost during polypaint. I still have to work the face more soon I am just trying to finish her overall shape first rather than doing it bit by bit. Still slow progress but adding in more geo where necessary and…
I've been doing some hard surface tutorials for zbrush and wanted to try them out on this model. I also intend to do some polypainting before going back to max more majority of the diffuse. For certain things I feel I more control. I don't do very much hard surface at all so I will do what you suggested in the future for…
Day 6 @Kungfujackrabbit Thanks! Finally had a day to spend some time on the project! I probably will stop working on Cromwells model for the time. Still don't really know if I want to make this a lowpoly and then paint textures or if I'm gonna let it stay highpoly and do a polypaint to save time... I like it now that he…