http://syncsketch.com/playground/3bb82ac54e4544d2a7401bf8748c95e4#105410 Please comment on here too, thank you! The rig is limited in its mouth movements, it's hard to get "oohs" and "ahhs" with the controller added.
Hey all, Recently Photoshop decided to become awkward on me, the GIF below shows what i mean (It may take a sec to kick in) https://gyazo.com/272da1dcdea2d049cf1c2148f31f291d Im not sure how to fix this but its making placing images much more time consuming than it needs to be. Any help given would be very appreciated,…
Hi , I'm working on a likeness of a character from Dishonored. I wanted to know how it looks on its own and what I can change to make it look more believable thanks :)
I come from purely 2D background, so perspective throws me off. I cannot sculpt a face when it's on. As for the face it's fine, it's just super stretched. It has nothing to do with your personal features :D I've made some quick adjustments in photoshop to show you what I mean. I made it wider, moved the whole eye area down…
looks nice! tone down the chest if you can. a bit over the top. don't get me wrong... i'm a boob man, but if you want serious employers to take it seriously... tone down the boobs :\ tone down the neck so it doesn't feel as strained as it comes into the clavicle. make it feel nice and smooth and round up until right before…
Hello! I've been working on this animation for about a day and I would like you guys opinion on where I'm at with it! I really wanna push this animation so any critique, especially when it comes to polish and offsetting, is vastly appreciated! https://syncsketch.com/sketch/201670#278187
Hello, I have a model here (a "Vespa 150 TAP", if you wanted reference) and am having trouble deciding how I should divide it up material-wise for UV maps / importing to substance painter. I figured this would have been an easy thing to google, but I can't seem to find any tutorials or threads that talk about this (or I'm…
As the title says, noticed this bug in 2.0.8 and already then reported it. Tried it today with the latest version of the Quixel suite and the bug still persists. To qu
Hey all i was wondering what you all would think is the best action for retopoing and unwrapping these chain links, so i made 2 links and fit them together like a chain and then i turned those 2 links into a curve so i could create a longer chain. I am just wondering what is the best action to take for it, or do you all…