Thanks guys, Ive wrapped up the final details in Zbrush now but havnt had the time to start the re-topology. so unfortunately I probably wont have time to finish him. @Elithenia - Its about 75-80% zbrush, all the trim and hard surface stuff was modeled in Modo. thanks for all the kind words and support though. I will still…
Thanks for all the advice i have raised the hair a little and moved the hair line further down the forehead i also doubled the amount of planes. my deadline is in a few days so i havnt had time to look into the other areas you mentioned. The arm could do with being longer, for the moment it will server the purpose of…
The environment hasn't got a huge amount within it, a lot of it are just duplicates of the same stuff so makes it less daunting. However I think the hard part would be getting the atmospheric of the room. The floor would be good to finally give Substance Designer ago on. Although I am still on a little project I am doing…
to have a good time with family etc is wanted most ... although i havnt asked for it .... all i actually asked for is half life 2 , been looking forward to it ... i suppose art related would be some inspiration and abilety one other thing that would be handy is a spell checker somhow attached to my fingers favorate gift im…
this looks better but to me it hasnt addressed the issues... quick fixes- get some AO in there not sure on the engine but maybe a quick vertex would help. annoying big probs =-( - what still really bugs me about this is the disparity of detail. you have some seriously high detail props (not a prob in itself) against big…
Hello All! For class, I'm working on modeling a gun. Never having made one before, it's quite daunting! For these pics, I AM going to thin out the stock (I think that's what it's called-the large chunk of mass in the back that would go against a person's shoulder...). I've been told there is an issue with 'the grip'...not…
hey everyone, I've got a pretty daunting task ahead of me. I'm trying to bake the diffuse map of on model onto another model. Both models are the same poly count, but one is uv mapped. (automatically uv mapped). I'm going thru Transfer maps and after I initiate the bake the diffuse map that comes out is incredibly white,…