hey everyone, I've got a pretty daunting task ahead of me. I'm trying to bake the diffuse map of on model onto another model. Both models are the same poly count, but one is uv mapped. (automatically uv mapped). I'm going thru Transfer maps and after I initiate the bake the diffuse map that comes out is
incredibly white, but some how the texture i'm trying to bake is showing thru a little. What do these symptoms mean?
I'll post pictures soon.
Replies
Many Maya modeling operations create default UVs for faces (extrude for example) that fill the whole space. That may be why you're seeing something.
I got the problem fixed my friend. I had to unwrap the target mesh. Go figure. Now I'm having the problem of baked texture being lighter than the original texture.