Hello everyone! I wanted to post some of my recent work up on here for feedback to help grow as a character designer. I would appreciate hearing your thoughts/ critiques. Thanks for your time! http://www.aaronbarnettstudio.com/
man! thats a rad design! I am weary on the diffuse, cause it;'s looking pretty hand painted. Like Borderlands. If thats the design you were going for, you knocked it out of the park, but if you are going for more realistic, I feel like you may need to work on the diffuse a bit more.
Hello, This is Manoj here. I am in need of 5-10 realistic character and creature design. The requirement is. * Realistic PBR 3D Model. * Lowpoly retopology under 1500 - 2000. * Realistic Texture. NDA is to be signed for this requirement.
Hello, this is my first post on polycount, i hope this is the right category to post in. I've started using substance designer for a few months now, i feel that i still don't know how to color properly. i'm working on a mulch/bark texture, my workflow starts with the height/normal first then i move on to coloring like most…
I'm having a real hard time trying to model some shapes like banners, flags and trash bags, for example. Is it possible to use Marvelous Designer for that? Does anyone recommend any tutorial series that I can buy on this subject?
Hello everyone Fenrir Studios is looking for talented artists to help build the world of "Dark Storm". We're looking for candidates that have wide range of techniques for creating stunning visual 3D environments, and architectural interiors. We are Looking for a Level designer/Character Modeler & Concept Artists. 2-3…
We are proud and happy because Nvidia has included in this video some of our works to present the potential of Iray in visual design: https://www.youtube.com/watch?v=fq34dI47KjI Here you can find the renders and video 3D selected by Nvidia that we have developed with Iray: https://vimeo.com/155406080 Bluemotion Team…
Hey guys, I just start to learn Substance designer this week and i love it ! I saw the tread of Nicholas Garilhe and NicolasW. Those guys inspired me and gave me the motivation to learn this software. I will post my improvement with Substance on this tread. I started to make a rock floor after the rain. C&C :)