well thank you for the fast answer HAWK12HT it didn't completly solved my probleme but at least it teached me something that helped me hding it a bit. So for now what i did was changing the lightning model to " MLM_unlit " ( leaving the transluscent blend mode ) and linked my diffuse to the " emissive " slot. my decal…
The nitty gritty details will be better discussed with an environment artist. I am just a generalist so if I see a big thing wrong I can point to that. The shading problem is due to what you are forcing decimation master to do. There is big flat areas with no detail and then little grooves with high detail. So the most…
I have this problem all the time, but I think that shere willpower is a formula for burning yourself out. Instead if you're getting stuck at the exact same point over and over again it would be much more effective to create a tiny scene/project that contains only the problem area and nothing else. This way you have to…
Thanks for your advices. I'm currently reworking on it.I try to do it with a simple cube and i have the same problem. i don't understand is why it works with the 3Ds Max baking, but not with xNormal. So each faces is on a different smoothing groups, it's not working. I seperate each faces on my Uv to avoid seams problems…
1) Hi Synaesthesia, the layers issue got solved when I switched to Photoshop CS 6. Now everything seems to working fine right now. I want to thank you for being in this forum and helping me out by giving me options to solve the issues. 2) I have one non-technical issue, and as this is technical forum, I think this might…
it still doesnt play a key role for gameplay, just like you could "downscale" many games technically and they would still work. the thing that would worry me about physics as gameplay feature is, that AI would have a extremely tough time using it. We humans are just so trained in basic laws of physics, while we are not all…
I like it, and props for doing the models yourself! Nothing major wrong with it at first sight, the rock formations look convincing and the distribution of foliage seems spot on for the most part, but perhaps you could play with a couple of different light situations, as midday and very little shadow are pretty difficult…
Hi guys, I've been trying to get help on unity's forums with an issue where my files being exported via FBX from Maya are coming in black on the hands. But because they're unity's forums, of course I haven't received any help. - The issue is present in unity AND marmoset toolbag, it is not specific to unity - The normals…
Hey to all, have two issues, anyone up for helping me solve them? Issue Number one: I have some fairly complex models (hard surface) which require unwrapping, and they also need to be straight (align the edges horizontally and vertically) because I have alot of straight dents and such for the normal map. I was wondering if…
Hi everybody. I'm working on a gargoyle animated character for the game design course I'm following and I've stumbled on a problem with IK chains for the legs. [WARNING: this is my very first attempt at rigging and animation, vague directions won't help, please provide detailed solutions.] The green line includes hip, knee…