Its a perfectly legitimate point to make. If a large concern to an artist is speed when doing the lowpoly modeling using many intersections vs merging bits together then that artist's workflow is something that needs to be looked at. I've explained the various other benefits and how modeling merged meshes can really save…
And the plot thickens! So here you have a screenshot of my attempt to add my roughness to the alpha channel of my metallic texture in Substance Designer. 1 is the result of publishing my substance in Unity 2 is by exporting my textures as bitmaps (TGA) and merging the roughness by hand into my metallic's alpha in photoshop…
I personally liked the way the very first version was heading. this last one is too generic and has been done way to many times. The first could be improved if you made it look more agile and complete. atm, the legs look weak due to the fact that they are connected to nothing, you should make the 'thigh' a bit larger to…
Hello All! I was directed to this site by some fellow students and thought the feedback given was extremely valuable. So, here I am posting some concept art I produced for a class I am taking this summer. Our goal is to create a character from concept to Hi-res model to game model from scratch. Before I start modeling I'd…
@Hayden: have you tried my technique with flat shaded sides/every side it's own smoothing group (on the lowpolies). It should fix the seams. Though this (separate smoothing groups) brings some problems of itself I think it will give the best result in this specific instance. It won't completely fix your problems, because…
dpaynter26 gave some pretty good advice about the legs. Both of the legs in your model more closely resemble the leg that is carrying all of the weight in your action figure. The other leg in your action figure looks more like it would look if it were standing up right. I would spend a little more time with the overall…
I really really would like a skin of Zero and Mega Man X, but I am quite incapable. So, I hsve come to pray to the skinning gods, that they will grant my request. Seriously though, I would like it if someone would do this for me. THere is already a Zero and a Mega Man X skin for Quake 3 but I don't know how to port. I also…
@ UltraLrod >> haha nooo.... Give it a try downloading Unity ^_^!! You also need the 1kUSD license minimum to be able using it with iOS anyway and a Apple developper account is 99$USD a year if you want to have the chance to compile on your i-device. :( (also need a MAC) @Nysuatro >> Thanks! @Mike Yevin >> wow... with…
global proc pressedBtn(string $btnName){ So I have script where I create a set of buttons layout in a Grid Format. The Buttons are created in a for-loop to save time and effort, they are being parented to Gridlayout. remakeUI proc is suppose to recreate just the buttons. So kinda like reset buttons. Unfortunately, right…
Time for a new update! Sorry for the long delay on this one. I finally moved to the legs and got his upper legs and knees done. You obviously wont see the cylinder within the knee and the back side of the knee will be uncovered to allow for the leg to bend. Here is a picture with the rest of the armor: Next update i should…