Nice stuff You got there, weapons look very nice excluding some uv stretching here and there, I'm not fan of your environments. The only problem I see with your folio is (excluding what Richard Kain said) that there is basiclly no handpaint or even partially photosourced models in there, what I mean is that if You'd be…
Indeed its cool to have it all setup in maya aswell as Udk, i still have Rc installed somewhere and check on the status for the pro version frequently but haven't really used it for ages.. to unstable etc... and the amount of work needed to make something thats playable with it superceeds the reward for me, UDK and mental…
This is my 3d rendition of a part of Pitch House designed by Atelier M+A and photography by Jaume Albert Martí and Masaki Harimoto. The purpose of this was to learn and experiment with Unreal engine 4 for archviz. Textures were mostly handpainted with photo textures used as well for this piece. All models were made using…
Hello Polycount! I am a long time spectator only of the site, but i finally made it to make a thread here for my stuff. I hope I can get some feedback from you guys and also give if needed. So here is my latest 3d work: Spacegirl is a collaboration project with Cordero. He did the texturing…
model hey everyone! did a quick sculpt, tried to do an all-zbrush handpainted work to avoid having to tackle a lot of retopo job and everything but i failed basically :D for the first try at least so that is maybe for later when i'll take another crack at it. though i did a quick zremesher model based on the sculpt, then…
okok i know that, how do i create a material for the Landscape and how do i choose which texture to go where? on the old terrain you just painted them on the surface, i don't seem to get the deal here. Lets say i would like to blend 2 textures, 1 rock and 1 grass on specific areas of my Landscape how do i do that (just…
@GenericGoodGuy, hey dude, thanks for the reply. so far my method is taking the AO map and running a gradient map on it in photoshop, give you a good control of shadows colors. then over that i hand paint over details, within my color pallete. i didnt want this guy to have a "realistic" look as he is quite stylised and has…
I'd just try sculpting the terrain in your sculpting app of choice. Just start with a very low density mesh and work your way higher (a common mistake for beginners is to jump directly to maximum level of detail). World machine might be a bit overkill for a more handpainted/cartoon style landscape, but you could use it to…
I just think some of the normals, mostly this one : Looks alot like they painted the normals by hand instead of doing a full sculpt. Kinda like Copernicus did on some of their textures? The first picture looks like just the normals and then a tiling texture. While the other part looks more like someone painted normals on…
Thank you,i hope in the end when i finish it can be a nice center piece for my portfolio. Its been a bit more challanging to the type of work ive done in the past which has been gritty and realistic. Im trying to have it where there is alot of color in the environment so i have had to plan for this type of style to get it…