Okay great, your new shots are looking good. I like the close ups. Please just get rid of the gradient, vignette, lens flare whatever. And put it on a darker background try like 50 grey or something. Then lets take a look again. Are you rendering in Marmoset? Can you post your render settings please. I could crit your…
Red Storm Entertainment is seeking a Sr. Gameplay Engineer to join the biggest new IP in Ubisoft’s history Tom Clancy’s The Division! If you have strong gameplay programming abilities, and an extensive knowledge of online multiplayer gaming systems this may be your next big opportunity to work on a hot AAA franchise. At…
Hello Polycounters. I need your advices and on opinions on something me and my friend have been talking about for some time now. We are currently progressing through our Bachelor in 3D computer animation (Though he studies in the game branch and I am studying in Cinema and VFX as I am learning game engines at home). Before…
The early years: I started out creating levels for Doom2 using an editor I found on a shareware CD. Later when Duke Nukem 3d was released I did load of Levels for that. Always experimenting and trying to push things a step further with the given stuff. I did countless level for that all lost on old HDDs I'll probably never…
Hi guys, I finally decided to put this thread toghether instead of flooding the waywo thread. So, a quick introdution; Rawbot is a boardgame project Im working on it with my friend Frederic Genet. We are working on the gameplay side of the project since 3 years now, and we felt that our gameplay is stable enough to start…
So after preloading it all day monday and then spending 3 HOURS decrypting files through this buggy steam thing yesterday i finally got to play some of it. Played through 2 different starting race/background combos and i thought that was pretty awesome, the blood splatters everywhere all over everyone are COMPLETELY…
finished it yesterday on hardcore. The art is amazing as always and the lighting in some spots looked fucking phenominal. maybe im just cold hearted but both the major emotional scenes didnt really move me at all haha, it was just too much of the human sized truck dialogue to make me care really. I gotta say playing…
Thanks for the words and advice, folks. As I mentioned, there is an earlier build on the PC server rotation already. I'll try to bribe bearkub with more snacks to update it. I'd like a play test soon. Vig: Yeah, I've been lurking and posting there. I forgot they also test on Wednesday. Missed the boat. I'll try to get it…
You will have to choose, I have yet to see a job listing that lists programing and art creation. Like aesir said, there are "technical artists", but you will need to walk down the artist learning path before you can be any good to anyone in the art department. Technical artists are artists first who happen to dabble in…
I agree. Just knowing the rules and limitations won't make someone a good artist. Being able use the artistic talent they have to exploit those requirements and use the sand in their box the best way it could possibly be used, makes them valuable. Programing requires a person to think about the world in a certain way.…