1: Do you know what I'm looking at? Do you know what I'm looking at? 2: No, I do not. 1: Ok, well first there's my gun... and at the end of my gun, what's your name man? 3: George, everyone calls me Geo. 1: George, his friends call him Geo. He's got this kinda eighties skateboard thing going on... he makes it work, but…
Looks like Unwrap UVW doesn't show UV channels other than 1? I applied a planar on UV channel 2, and then unwrap UV (set to UV channel 2), and it shows the same map as in UV channel 1, when they are very different. any notes or data on this? Maybe I'm missing something.
I have max set to 1=pan 2=zoom 3=orbit. I mapped hotkeys in the uv editor for pan and zoom at 1 and 2 as well. It works with the uv editor window open and then the default keymapper button active (strange but true). You can map the hotkeys through the customize menus dialog.
Hello everyone! My name is Daniel. Pleased to meet you! My team and I are
looking to invite new members to join us in working on “Unnatural Selection”, a
narrative-driven, episodic adventure game in the vein of the Telltale series of
games and Life is Strange. Originally started as a class project which was
mentored by…
Hi you! Introduction: We are 2 game designers and programmers. Currently have a little bit of experience, and we want to take a bigger leap and bring our new little game to the world! That's where you would come in to join our team and help us draw some beautiful art for the game. Current team: 2 programmers: One has two…
Okay, so the 2 light to 1 light thing in conjunction with smoothing groups seemed to fix my weird shadow oddities. Onto my latest question: What's the best way to import 3Ds Max low poly models into Zbrush? Is there a way to make zbrush recognize the Smoothing groups so you can sub divide without screwing up the model? The…
Lots of misinformation here. 1. It does have a second taskbar with dual monitors. 2. It has been more optimized than 7. It's a bit more peppy on my test system. 3. The sign in is ONLY if you use windows live features like app store or calendar. You can use and install system without! 4. You can still use windows picture…
Your texture could be a single side of the crate and you would arrange each UV shell to use 100% of the texture. In 3dsmax you click on each face, then click "quick planar map". There are 5-6 other ways to do it but that's probably the easiest. If you're using maya there are similar functions, but I don't have it installed…
Interesting. A few of us at work have all been trying similar approaches to modelling rock structures. Method 1: Our old approach would be to have 1 tiling rock texture that would be applied to various meshes of arbitrary shapes and sizes. Pros:- Having just the one texture means you don't blow your texture budget. Cons:-…
1. UE4 uses 1's 5's 10's 50's 100's, they moved away from powers of 2 for some reason, UE3 was 2, 4, 8, 16, 32, 64, etc. 3. Multiple materials means multiple draw calls, you really want to keep that number down.