I'm still here. For the past five days, I've been learning Material Maker and Nodes from scratch, and I've had to experiment a lot since there weren't many tutorials available. Please take a look at my texture for the walkway. If you have any comments or suggestions for improvement, feel free to let me know. In the…
I know there aren't a lot of coders around here. But this still might be an interesting development for some. Especially since I understand that the content pipeline is going to be coming soon as well, and will likely be used in a fair number of games in the coming years. XNA Game Studio version 1.0 is now final, and…
If you're interested in participating in our project please either PM me or send an e-mail to recruitment(a)postscriptumgame.com https://youtu.be/W24njMwPkCM Official Website: http://postscriptumgame.com Post Scriptum is at the moment looking for candidates in the following roles:…
Dig it. [ QUOTE ] Building with Source - Valve Software Valve's Mike Dussault and Jess Cliffe provide an overview of building games and game modifications with Source, the engine that power's Half-Life 2 and Counter-Strike: Source. The discussion will cover areas of programming, modeling, level design, and more. Mike…
While I still see no real alternative. Just wonder if it's only my impression. For years I see only cosmetic improvements . Node bypass been best of them IMO yet took decades of users prays . Coming to Blender nodes feel so much like breath of fresh air . Any custom node saved in a library could be done local to the file…
the original xray unwrap was a straight copy of my plugin/script combo integration (at least the way they integrated it with max, same ui, same options, same approach) except they didn't ship the sourcecodes like I did (I never saw their code, so I can't say they copy pasted stuff from me)... however later they really…
If the UI puts you off nothing I can say there. It's not going to be for everyone. I'm not sure why ZModelers grid of buttons is ok and DM's isn't, different grids for different folks I guess. That HDA is mostly just streamlining existing nodes built around a workflow for view port modeling. You are the first person I've…
Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
If you decide to overclock, make sure you do the research first to pick the best components. The "main thing" a few months ago for people moving to dual cores was to get the cheapest one, a decent mobo for it (a few main recommended ones from that forum) and easily run it faster than the fastest dual core (at stock speed),…