I suggest that you don't overdo it with those glowing bits. Having some glow effects on scifimodels is cool, but as soon as there are glowing areas all over the place it gets somewhat cheap and midnless to me. To your drawing: I like the display glowing, I like the glow in the lower areas right below the pipe and I like…
The panels feel a bit too plain and generic, try to figure out the overall style, mood, theme, and setting before working on a texture. Here's a good blog of sci-fi corridors http://scificorridorarchive.com/ if you like one, look up the movie and try to get some more reference.
NECROPOST!! :D Was looking thorugh my computer and I found this guy, so I threw him into UDK and put him in my scifislum :D He lost his eye somewhere in some folder on my computer or something :D And i cant find the original textures either, but hheey :D
Just in case you want anything new for your collections ;) The American International Toy Fair has started I guess: http://scifiwire.com/2010/02/burned-freddy-and-the-oth.php
I just use a directional light and an ambient occlusion material in Maya to get good renders. For example this. http://img269.imageshack.us/img269/2204/scifinamed.jpg It is literally a directional light, and a ambient light in the far hallway to add that bright effect. Then I just made a dark semi reflective surface for…
so some of this is looking a bit odd. lets break it down. so its a revovler yea? ok, so how do you reload it? the chamber typically is able to break off to the side in order for you to put in the bullets. by the looks of your design. this isnt possible.…