Made a start on some foliage test models yesterday in SpeedTree. These were put together using the bush and tree samples included in the program with some tweaks to get them to look more how I personally want them. Glad to have some stuff to start throwing into Unreal now and gradually refine and polish :) There will…
"so i figured out a similar method where i used the weighted normal techiniques, but combine it with subd level 1..." Yeah, did notice a difference using one of the WN methods you'd shared upthread, and since I'm going for close camera angle - distance in my King Tiger scene, without any intention to export out into a…
Not talking about the baking but as it turns out it might be next GDC before full brigade is launched. I'm mixing various things though to be honest, what I was getting at with very fast noise free realtime right now is that you can do a hybrid renderer like what Imagination Tech have been doing for years with unity for…
Nice to try a bit of editing at vertex level. Between the two halves, one can see the seam that makes the red surface appear sharp. If you want to get rid of that and smooth the final result : - select your two halves. In the ribbon modifier, tap "make unique" : no more instance. - in the ribbon modifier, tap "combine" :…
Looking at the Mental Ray shader setup shown briefly in the Softimage video, it's really not even painting the Threshold like I initially thought. There's an incidence node supplying some basic grayscale information based on the location of existing scene lights (lit areas will be white while shaded areas will be black).…
If the tool wasn't saved, as far as I know it's lost. If it was saved, you'd just click the load tool button and select the ztl file. There's a new type of saving which saves the document and the tools, among other settings. I rare use it, but you can read more at http://www.pixologic.com/docs/index.php/ZBrush_Projects As…
That's nice work son. :D No but looking at your portfolio I see some nice detail among almost all your work but the thing that lets them down is the final render. I don't know what you used to render your scenes but maybe there's something better? I get this CG vibe from them which I always treat as in-between game art and…
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Hello! I'm sorry if this isn't the best forum for this but I'm hoping you guys can help me, I'm currently stuck in a loop of not knowing exactly how to practice so I'm feeling like I'm in a bit of a stasis. I want to be as precise as possible in the hopes that you all can point me in the right direction, and maybe help…
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