Hello, my name is Richard Goodmon and I'm currently looking for animation work, either full time or part time. I'm confident animating in Maya and Blender, and am able to rig basic characters in Maya if necessary. I live in New Zealand, hoping time zones won't be an issue. Here is a link to my showreel;…
Yeah I have been getting the same critique from my friends. I am cleaning it up and kinda changing the stile a little more. As for the normals, this was my first time using nDo2, so I was kinda playing with it. This is by far not the final product. As for the mortar, I was going to make it kinda like a mossy dirty mortar,…
Seems DDO's best feature is to help you create the Diffuse, Specular and Gloss... Wouldn't it be better to let it handle all of it and them come in with your previous Diffuse and layer them up?
Comtypes is a good alternative I find to the win32 one which can be buggy, I have had great success controling Photoshop with maya's python interpreter this way. Actually if you look in my SIG at the psLink video that was all done with the openmaya api and comtypes with maya's built in python.
I think I two have two "solutions" for your concern about the toolbars: 1) instead of converting a toolbar to a tab you can create a new tab and then copy all buttons from any toolbar to this tab. In the video, starting at 02:30 I am doing the same. 3dsMax does not allow some controls to be copied, so this is the main…
It's looking good - few notes though - - wear and tear is a bit inconsistent. You've done a great job showing model wear and tear with chunks missing and exposed rebarb etc however the texture is very clean. Think about adding additional grime and dirt as well some build up at the base to better ground it when placed in an…
Totally impractical - you could only take baby-steps since the floor slopes 'up' all around you.. Might as well get a wii-fit style stepper device, walk on-the-spot and use the 'gun' to turn on screen..
Hello! I would like to share my progress in my upcoming asset pack that will be released someday this month, it's getting close to its finish and I have now a lot for share and talk, so let's do it. What is City KIT BR? This is a project I start working in 2022 to have a full kit bashing asset pack where we will be able to…
i'll start with this... the blue line is the intended pathway (though the player can go the other way). the red marks are the warp portals that are working properly. the green marks are the ones that are having the HOM problem. the letters indicate how the portals connect. Essentially this is limiting the player to going a…