[SPOILERS](of course) First movie I've seen where the zombies wear matching uniforms, looking sharp lads! Disappointing technically and also the neglect of their role in the movie. They could have been so much more interesting and important to the story. With so many dead-end hints at them being somewhat intelligent, as…
This sounds like an awesome program, guys. I'd love to be a part of it. You'll find a link to my portfolio and other junk in my sig. As far as Polycount referees go, I'm sure gavku and Emil Mujanovic could vouch for my douche-free status. I've previously worked at various games studios, though I'm currently trying to…
@Spacey: That's a great point. I've got a handful of models I've been working on for this project and every time I finish a batch of them I realize ways I could improve on the old ones. I actually started with an unfinished version of this spaceman that I rebuilt and failed to complete a couple of times. I switched over to…
UPDATE 2 I have more or less finished the high poly now, I plan to work in to the face more and re-bake it but I will do this at a later date in the project. Have some dirty zBrush renders. Ignore the eyebrow! For the shoes I experimented with photo scanning, the scan was incredibly dirty so I more or less rebuilt them…
You only learn when and where to break the rules once you've spent months doing it. I am sorry that this sounds like a cheap answer but its the truth. I've seen my processing , with the cage, with multiple smoothing groups, then switching to 1 smoothing group on a basic non chamfered wall shape so the smoothing is REALLY…
This needs to be highlighted as it's a pretty big deal, in fact it's probably something that should be mentioned on the Polycount front page. http://www.conceptart.org/search/index.php?cat=bestof&forumid=5 ConceptArt.Org has created a search system for locating art and artists, essentially cutting off the paid registry…
And here is the log of the scene with out the water plance....both crash in PIE Log: Log file open, 10/19/11 10:23:01Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.iniDevConfig: GConfig::Find has loaded file:…
Hello! I haven't used UDK in months and these errors that are coming up in my files were not there when I first created them (or if they were, I don't remember). I was using the UDN Creating a Mouse Interface tutorial and copied what I saw for the MouseInterfaceHUD part.…
Hi there, close to a year ago I posted about a project I'm heading up. Ground Zero is a character-driven, post-apocalyptic RPG being developed as a total conversion for Doom 3. We're still moving along and could use a hand (or 10) if anyone is interested in collaberating on this (link: www.groundzeromod.net) The premise is…
Hello fellow polycounters! It’s been a while! As many of you know I recently relocated for a new job to Washington state (which has been nothing short of awesome, great place to be and live.) Anywho, for those of you who don’t know I was recently employed by Digini, the creators of Blade3D - A new game engine that has…