Hello, I've been working on a Japanese mountain-top castle scene in Unity and I wanted to get your guys's advice on the castle.. who's geometry alone currently exceeds 50k tris... and it's all in the roof detail. Let me show you my reference: and the current castle geo: My biggest concern is KEEPING the interesting…
Hello polycounters! So I'm a student, and this is a scene I have been slowly working on for a while now for my portfolio. The idea for this was to be a game ready environment rendered in UDK or Unity. This is my first environment piece, and I was really confused about how I should go about doing it, so I just decided to…
hello vrchat gigs image (3)1280×720 233 KB I create high quality, optimized VRChat avatars for both PCVR and Quest. From concept to final Unity setup, I focus on performance, clean topology, and detailed texturing so your avatar looks great and runs smoothly in game. Services include: • Custom 3D modeling • Texturing &…
Q:Who steals consoles from kids with cancer? A: This douche bag. News of this guys douchebaggery was posted over at Kotaku He broke into Carolinas Medical Center, that helps take care of kids with cancer (KIDS... with CANCER!?) and made off with 5 consoles. Consoles that directly aid in the patients escape from the hell…
Hello polycount, I've been trying to teach myself a thing or two about sculpting in mudbox and Zbrush and as a result i've created this supermutant if you will. However i seem to have run into a bit of trouble when trying to bake a normalmap of this character. Let me explain by using some images: -Highpoly with normal map…
Hello there! I've been trying to refine my modeling skills by going outside my comfort zone and doing a car. I specifically picked one that had some smoothness that would be a bit tougher to do. However, I seem to have bit off more than I can chew! I've been playing with it for about two days and don't seem to be making…
I think it's a really tough thing to pull off having enlarged eyes on a real-life styled character. If not done 'right' I think it tends to look freaky and unsettling... I'm not sure adding those huge eyes onto Carrie-Anne Moss' face works so well without at least giving her some degree of stylization to help blend them…
I'm in the same boat and I feel your pain, homie. It's frustrating as hell living in the "hub" (aka L.A.) for 3D artists and feeling like you're in a Silent Hill movie when it comes to career prospects. You aren't alone in the struggle. It is by far the most deflating experience I personally have ever been through and has…
Hello everyone I'm a student programmer and kind of new to modeling. Well I have played with 3d software for quite some time but never really got myself into doing some real modeling. I joined this forum in order to interact with other artists and learn a thing or two. I'm mainly interested in the japanese style of…
Hello. This MEL code is great to render when you have problems (unable) to select which frames to render, however is there any way to stop the render view to keep popping in each rendered frame? global proc renderIt() { global string $fileName; global int $end; global int $sta; setAttr -type "string"…