Looking good Dan, I agree with the too dark comments. For me the ambient light intensity in general needs raising and the light coming in the window needs to be "softer". It's down to the time of day and mood you're going for though. The wooden floors normal map does not line up with the albedo btw.
Look at local areas for internships and ask them. I've just got mine (at long last) at Red ninja after months of belittling search's. Turn up to recruiting days/presentations, it doesn't have to be games development. I'm with a graphics/app based company and it'll be dammed good on my CV ;)
Good article! But really? You guys don't play games? When I worked in the industry I had time to play at least an hour or two a day. And I have a kid. Or maybe you're not talking about the lack of time? I can understand that you might not feel like playing games seeing as you've been making them the whole day. But I make…
I only work day rates. Working on a per asset rate is a recipe for getting your time wasted/exploited. Figure out what your day rate is and ballpark a total cost based on how many 8 hour days it would take you to finish. Also, add about 30% more time for revisions and client disorganization. That said, I would expect a gun…
Started harassing polygons after years of deep slumber, turns out tech advanced a lot and everything seems to be much easier and simple now. In the other hand I still have tons to catch up with. Decided to go serious on this one, a fantasy character, some kind of eastern warrior with a big bad ass pole arm weapon (Quan…
@gnoop I can confirm raytracing works fine in Marmoset 4.06 with UV splits on all hard edges in the normal map, I just tried it to make sure and it's seamless without the Arnold bug. I also tested all soft edges and that works fine too, so you can pretty much set the normals however you like in Marmoset and it comes out…
I visited Fheng Zhu School of Design earlier this year as part of a study tour and met some of the students working there. Here are a few things I learnt about the school: 1) It's extremely hard & competitive The guys there say they work on their skills 20 hours a day 7 days a week. Take a moment to take that in. For a…
No prob, kind of a crapshoot then. :) I'd email them anyway and see if they respond, sometimes people check their work email over the weekend. If you really need to have it in on the first work day of the week, then plan on having it done by end of day Monday, and if they don't respond Monday then use the extra day to…
Super broad question that has no real answer. 1 day = 8 hours 1 week = 5 days Modern main character? 4 to 20+ weeks. Modern simulation-game car? 3 to 10 weeks. Modern First Person weapon? 1 to 6 weeks. Modern tileable texture? <1 to 3 days. Modern simple prop? <1 to 3 days. There will be people that post after me to…
2.5 hrs/day is good. It just depends what you are using it for. Studying Loomis is great if you can follow him. Some days I get so occupied I can only push 1 hr tops. Other days I get 0. The advice I was always given was to try for 10 minutes a day, no matter how busy. I think this advice was to trick me into doing 10…