Started harassing polygons after years of deep slumber, turns out tech advanced a lot and everything seems to be much easier and simple now. In the other hand I still have tons to catch up with.
Decided to go serious on this one, a fantasy character, some kind of eastern warrior with a big bad ass pole arm weapon (Quan Dao).
All your critiques are very appreciated, and thanks in advance for everything.
Been away from the nextgen tools and techniques for years...
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Here u can see most of the refs I used while massaging some details and blocking out the shape of this dude.
Still a long way to go, practice does good to my rusty fingers.
Planning to widen the hips, and enlarge the hands, as they look a bit tiny imo, also not too keen on the head`s "ear gear"
Update will follow shortly!
Getting some details in, spamming around with alphas, making dents, cracks, and asymmetric details. Trying to mimic different shapes and forms of armor and materia.