when i have this problem, my viewport was not in the "viewport 2.0" so when i put it as a default, i never see this happen again, you checked if your pc was in the 2.0 also?
Hmmm.. I pay 45$ a month for 2 years and got the phone for free 150 mins/month, 150 texts/month, unlimited internet Thats a pretty decent price in my country
Seconded. In my case, however, I've left the 120 GB and added the 240 -- I've got the OS and whatever insists on keeping data in the user folders for the 120 GB drive, and programs installed to the 240 GB. The 120 GB drive filled up far too quickly.
If you've textured them in 1024, I'm not sure how well it will compress down to 256. 512 seems alright for small assets like that. You can try compressing down to 256, but it may lead to unwanted results. You surely know this already though. Keep it up!
thanks! I wanted to keep it at PSP specs, but because of that i only have a 128x128 texture. I think i'm gonna switch over to 256 though, 'cause this is just too pixelly. here is a start on the face: what do you guys think: 256 or 128?
Hi guys! Since suite 2.0 is quite the rebuild from 1.8 we need to do the converson after we've released 2.0 for PC. But as soon as it is out the door then full focus towards OSX!
Ok nevermind it only worked out that way when the boxes were the exact same size. Do boxes need to be in a power of 2 or power of 8? Like 256 x 256 and a certain width?
Something I did recently , 3 256 X 256, the head I still need to paint in the teeth/ mouth chamber (I made a 2nd version that has a mouth chamber after I had started, I'll post screens of that later. all hand painted to the best of my abilities, critics and such are welcomed im always looking to try and improve
Try turning off the Two-Sided occlusion. Also your ray count is really high. I usually bake with the ray count anywhere between 128-256. Higher values will take longer to render and you won't notice much difference after around 256 or so.
hehe good one again SouL I don't like the feet either but, dunno...mebbe the armor piece over the toes make them look too big or break the overall shape of the leg...dunno what not textured yet ??? move on and fill that 256*256 bitmap dammit !!!