In collaboration with CGCircuit, a new site that allows you to monetize your own instructional content, I just released the first two videos in my four part series about 3d Character Art. You can find the videos here: VOLUME 1: Introduction & High Res Modeling Theory - ~1.5 hours - includes female base mesh - FREE VOLUME…
Hey guys just wanted to share with you what I did last night for the family photo. I am sure any of you who have tried have realized it can be almost impossible to get everyone to look their best, let alone smile, for a single shot. I am curious as to how many of you actually do the same for your family photos. Here is a…
in short: how exactly does the irritating uvChannel work in 3dsmax,- cause I got lost in its logic cant automaticly store/ recieve data. the long run: been working on my UV scripts and trying to bang my head into the channel stuff - but all I get is non working results. Each time I edit specifically a certain channel…
Hello! We are looking for a 3D environment artist and character artist who can do similar art style to Diablo 3. We have 3 team members right now. Me as the lead director/designer and programmer, 1 programmer and 1 music/sound designer. Ouroboros Ring is a Action RPG 3D top down dungeon crawler that mixes elements of other…
I think #3 is explaning how the piece will be used, not an instruction for you to actually parent it. So 1 piece will be static, fixed to the hand while 1 will be rotate. Sorry for my poor drawing lol. http://imgur.com/ArSOvrI
1) BTW quite a nice scan, did you do it with only 1 camera? 2) Did someone other has taken the pictures while the person was sitting? 3) How many photos were used in the scan?
1+1 = 3, right? Being good at math or engineering has absolutely nothing to do with artistic skill. Knowing both will make you a more versatile and possibly more valuable artist, but it doesn't correspond to how "good" they are.
ug the weapons are held at a weird angle and they fill up a good portion of the screen. I'm realy starting to dislike the nomal mapping look. And all games will have it for the next 3 or so years e-yaaaaa!1!1!!.
To avoid derailing Adam's thread I'm moving this discussion over here. I'll tackle these one at a time. These 3 are somewhat linked. To really answer this we need to talk about image formats and bit depth, so this is going to get a bit computer sciency, but read through it. We're all better artists for knowing how our…
Oh wait, I think I got it now, I just need to: 1) dissolve the upper edges 2) bevel with offset + segment of 2 + profile of 1 3) clean up duplicate vertices with "remove doubles" And done: