The issue is that the scanline renderer adds noise to the colours in the ID bake. Pushing things will have no effect. If you have designer you can use a quantize node to bring the values back into set ranges and solve the problem but I found its actually less trouble to simply patch it up in photoshop. It might be worth…
The geometry looks far too dense in some areas, especially near the talon side of the wings. Could you be more specific about the requirements of this project, like map sizes and types, might be able to make better crits that way. For example, if you're planning to bring this into a sculpting program, the mesh you…
The stars are called poles. You can't avoid poles, but generally you want to place them in flat areas. When a pole is in an area with curvature, it generally will cause a dimple in the surface, when the model is subdivided. You need to bring your edge loops closer together to make those ridges on the model. Your very first…
Egads man! I am the saturation king and thats too bright. See if you can get a more natural orange hue. http://www.poopinmymouth.com/3d/ember_tex.jpg I am gonna use that for reference since its a bright orange vinyl. Try to keep the value range larger, as right now it dissapears from a distance. And the face is a bit too…
As of today there is a new SSD IOP speed king released today by the king of SSD Quality. Costs more ( not much more ) than other 6Gb/s Sandforce SSD's but the intensively developed Cherryville firmware/drivers are an Intel exclusive. ( Intel pushed this release back a year?! to make sure all the bugs suffered by other…
I saw a post on Tomshardware about 20 games they think should be remade. They bring up a couple that I think would be a ton of fun to see remastered in awesome dx11 glory. Out of all the games you have played, what would you like to see remastered(same game, better graphics) in dx11 glory? Mine would be: Descent Wing…
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noooo! it just doesnt seem right.. for me its a battle that shows what a man can come up with, at all fronts, showing a big range of skill. its also a great way to practice skills you dont use as much as others. this is what it makes it such a great learning experience. otherwise, why stop with 2 man, why not make it a big…
LATEST UPDATE:- -:ORIGINAL POST:- Hi everyone, I have been getting to grips with the basics of Zbrush over the last couple of months and am getting closer to finishing my first polished piece using the software. I wanted to create a tiling stone slab floor texture in Zbrush; props go out to the tutorials by Tate Mosesian…