Hey guys, back from the grave again. Sorry for taking so long between posts, life has been compelling me for my attention again. To very quickly sum things up, I've recently graduated from the Art Institute so I had to jump through a bunch of hoops such as updating my website ( www.nguyenantim.com ), preparing for my…
So going ahead and taking my own advice, I've started planning my pieces a lot more. Research Dota 2 Characters After finding a character that inspired me, I hpped in game with him, checked out his animations, spells and VO to get more of a feeling for him. From there I read his little paragraph of lore for more…
I was going to say that maybe getting into a cheap school with a public requirement (such as portfolio piece to get in as opposed to Private schools which take you in without one), under which you can get your GI Bill and work on your portfolio at the same time, under a 1 year or 3 year program depending on what you need,…
This is probably going to come off as if I'm ripping into you, but I'm bringing up my concerns based on my experience with the console and the games. I get what you're saying, it just looks really bad when they are caught faking it. It breads distrust and lowers my perception that they will be able to deliver a fun,…
@japhir: haha thanks for the props pal! and i've just recently become confident enough to be seriously starting some higher end stuff. i'm leaning more too a narrative with a pile of images or something like that. @wizo: thanks for the rating wizo! and the annelidian collar pretty much was the first thing i did on the…
Ick ick ick, I'm at my wits' end. I have no trouble making proper models which happily sit in their place; however, I dont know how to easily and properly manage groups of items in order to spread them out throughout my scenes. Here are the things that I have tried which havent worked for me, in Max 2016. I tried to copy…
No. This makes no sense because you're telling him this for the wrong reasons. The problem is not that he's using unique textures - it's that his texturing skills aren't good enough to get the most out of those unique textures. Sure, he could mirror some things here and there and arrange his islands better, so his UVing…
@valuemeal There's a huge correlation between number of players and number of viewers. Which is kind of natural, so any game that is popular enough and has a competitive element, will become an e-sport. It doesn't matter if it's Pokemon or Counter-Strike. Look at Super Smash Bros for example, I think it's hard to argue…
Check this out: https://medium.com/@toncijukic/draw-calls-in-a-nutshell-597330a85381 Someone smarter than me will probably chime in, but this is how I understand it: Draw calls are typically tied to how many materials an asset is using. A material with 1x1024 texture set takes one draw call to render. A material with 4x…
Here is a small update for the challenge! As for me, I love storytelling and planning my Animations from a short backstory, to get to know the character more. I have taken freedom to create a new League of Legends character that I would love to play as. I have been trying my best to put her inside the story as a friend to…