Swizzle: BUST a move! all the forms look awesome, super clean - I think maybe the transition from sideburns to stubble could be more smooth/naturalistic? just an idea as it looks nice and stylized right now so maybe its better that way. rollin: that characters looking really nice, the pant folds in particular look good.…
@Chimp - thanks man, appriciate it. @Nick Carver - that's some beautiful speedpaint. Great mood! @Donavonyoung - good start man. spent the morning going back over yesterday's work. I'm feeling better about the eyebrows now, although the color may need to be adjusted. Probably should wait until I get to her hair before I…
Currently in creation process of environment based on Artyom Vlaskin pretty concept Here are some more images: coming soon to texturing pass, need crits and some advices i in thoughts how to make these asphalt like on concept to make it effective in model and texture. make some nileable textures with parts(cracked…
Still noodling with this shader. I'm trying to get something that looks similar to some of the shading in the Dota 2 comic, so it has a few key features to mimic some stuff in the illustrations. There's semi-dynamic hatching that reacts to lighting, square specular highlights to simulate brush strokes for highlights, and…
Amsterdam Hilton Hotel - Really nice! I like it :) Renaud Galand - Really good sculpting and nice presentation. Nice render/lighting setup. What is that? Mental ray? Or it's directly from zbrush? supaclueless - Looks good. The only thing is... what is it with that yellow on the wood part? And the shell... is it attached…
thanks - Livewire - Razorb - jramauri ...really appreciate your comments! thanks guys!................. ... just now i received really sad news ... moebius aka jean giraud died ...he was one of the greatest artist of our time ...may he rest in peace ..i am an endless fan of his work ... ...if you dont know him - check out…
More space ship noodling. A fair bit of clean up and started on the canopy + cockpit. Will add in rough chair of some kind and maybe a few boxes to fake controls but won't bother with any "proper" cockpit stuff since you'll never see the inside (and cockpits scare me with all them buttons) :) Images! Walkntalknmonkey, that…
That looks really awesome! Any chance you'd be willing to share the shader (or make a tutorial for creating it)? I was recently looking for something like this and also came to the conclusion that I'd have to make it myself to get the intended functionality. I'm working on a drivers training game and we are using modular…
really random rpg game stuff I started, some basic standard races, some environments.. maybe should have made those pics bigger and some really simple creatures for now, didnt spend too much time on any of these but it sure is a lot of fun to create worlds like this for about a year ago I actually made a book with simular…
Heya dude! The stitching is zip-ties that are used to hold the fiber-glass skirting on if it cracks or falls off. Some good examples here ive exaggerated the size of the zipties so they are noticeable/come out in the bake. Its common practice as when you hit something, or clip the bodykit you can just use zipties to fasten…