Looking at what PMG just did with their "Dare to Share" promotion. Maybe a modified version of that would work well for selling games. 1. Stop leaks 100%. 2. Release a good demo so people can get a taste of what the game is like and want to buy the full version. 3. Set a target sales goal. Something realistic that covers…
I'm in my final month of college so right now my main motivation to model is to get a passing mark haha. Seriously though my motivation comes from the fact that i just like to make models and getting to learn new Technics as well as seeing how easy making something is the second time doing it and getting to see how much i…
I started getting RSI pains/tingling in my fingers and wrists at the end of last year. I'd been doing a lot of artwork at home on top of my time in the office and was also playing videogames more than I normally do these days (curse you Assassin's Creed III/Hotline Miami!). It was getting pretty bad, but I took some time…
I remember reading the sub-d thread a while back, and racer445 said something about doubling edge loops and how it makes sub-d models looks more professional, well, it's not just that, it's also practical. People asked and he didn't really show why you should, so I thought I'd share my findings. I don't know if this is…
Here is what has happened so far. Short background No studio work before the job I will talk about. I have been trying to get in as a 3D artist but since moving to the Seattle area. I was in need for something. I decided to take one of those jobs floating around I vowed never to take.... yes a tester, Visual Design Tester…
Hey guyse, I'm currently texturing this vehicle model I built. Some of you may recognize it. Here is the normal mapped version w/ diffuse only: Understandably it looks pretty bland, as I purposefully left the metal/paint fairly deconstrasted, wanting to bring out all the dynamic detail in the spec map. Well, here it is…
I suggest you look at training websites like Digital Tutors for visualisation pieces. Creating a realistic render is a combination of several skills - modelling, lighting, texturing and then actually understanding the render settings to make the most of what you have in scene. In regard to Fade1's advice, I believe that's…
Thank you for the context! It's missing a focal point currently. Every compelling image answers 2 questions: 1. What am I looking at? 2. Why am I looking at it? If the viewer can't puzzle out a compelling answer for these they will leave underwhelmed. Try playing around with the composition and see if you can land on a…
Typically you'd overlay tiling detail maps in-engine and/or secondary UVs to get things like fabric weave. I'm not a character artist so I don't know if 8 sets is too many, but my gut says it is :lol: You probably want to look into layered materials and detail maps if you're unfamiliar with the concepts. I get that its a…