All I'm saying here is just... be aware of your audience. As said, you're free here to express your opinions. We aren't here to shut you down, on the contrary it's great to have you here! This is an artist community. We thrive on thoughtful feedback... constructive and related to improving the quality of the artwork.…
I think that's a really nice scene! As for some critique: The lighting is more interesting and works in general, but due to the layout of the scene, it's still pretty much head on, washing out the normal details on the house. The colorful bounce light on the surrounding houses is neat, though. You could try how it looks…
I decided to sculpt one of the rocks and the face in ZBrush first before starting with anything else. I figured those were the elements I would struggle the most with, so I wanted to get a rough idea of how long it would take for me to sculpt this sort of stuff before starting with anything else. I struggled a bit with the…
Thanks Muzz, I found a piece of concept art that looked fun and I just wanted to recreate it as faithfully as I could. It ended up being something that was AI generated and had a bunch of problems that I had to solve but i'm happy w/ the end result overall.
Like this for example: The only way I can see to make something like this is manually by making a lot of boxes and filling each one. There has to be a quicker way, right? There are some palette generators online but they only produce a handful at a time and seem geared towards home decor. I'd like to be able to designate a…
The wall feels blank and disconnected from the rest of the scene and narrative. Is there a mushroom or something coming out of the back of the robot, can't tell what it is exactly. The front arms are a bit too cut off so the pose doesn't read as well as it could, IMO. The camera lens of the robot probably should stand out…
@Bostvic It's all done with Substance generators and filters, mostly MG Dirt and Metal Edge Wear. I have added maps as fill layers, and levels, on top of some edge generators to break up the clear stripe around the edges when the settings are turned up. Rust is it's own layer, masked with a dirt generator (and Dripping…
Hi everyone, just some more updates incoming... Firstly, here are some textured assets... For this I set up a Metal smart material wiht some tutorials online and tried to make a 'steamed glass' material for the glass pod in the center. I think it works pretty well but I have made refinements to the material in later assets…
There's no real hard and fast rules on bit depth. Generally if you're baking object/world space maps for later conversion, you'll want to keep it at 16bit (or greater, but 16bit generally suffices). I find its a good idea to bake anything in 16bit if you can. Generally the maps will wind up being 8bit or lower in the game…
hey Sya, First off, nice start! I generally like the model, I think the head could be bigger but the way Id start a project like yours, is to find a concept I wanna stick too. Even if you are making it more realist take on the subject, a solid concept or reference will provide you with a strong guide for basic proportions…