I searched too - you're right, there's loads to sift through and I honestly can't remember what I've said where - good luck i guess :D so .. The first thing I'd do is block everything out in basic geometry and put it in the game to make sure you have your scale and geometric detail levels worked out. Doing anything else…
Here's a script "UV borders to hard edges". The algorithm is quite simple: 1) Select UV borders (used part of Renderhjs' script for Roadkill uwrapping) 2) Convert UV edges selection to EditPoly edges selection (Max is a real pain in the ass!) - my part of the script 3) Make smoothing groups in hard edges style (used script…
Thanks for taking the time to write that detailed feedback, It means alot to me. Yeah, everything you see was my own work. Bad drawings and all :D . When you say get better art to model from do you mean turnarounds or just art in general? Could I please ask you to elaborate on these amateur techniques you see. I know Ive…
Hey everyone! I've been in my career for 10 years and in my current role for the past five as the Lead Animator - and sole animator - at my company. On-going constraints at my company have lead to a portfolio I'm not entirely proud of and I'm here to fix that! I use Max but I'm currently in the process of learning Blender.…
Ok I believe I got most of those bugs and some others I found all fixed! Found a better way of detecting if the edges got flipped by max so that should work. I also added the functionality of splitting it 50/50 if ctrl is held down. Let me know if you find more. http://www.bryancavett.com/edgeSlice.ms quick edit: found one…
Hi guys Im using a sample script by Ryan Medeiros his site can be found here I modified it and it compiled fine. Now my question is how do i use this script to influence objects? My level has two cylinders and i need the to attract and repel based on the script. However i do not know how to attach the script to the…
I'm afraid I have to agree completely. Very glad I rented this one before buying. I couldn't even finish it... I think I got the general idea of the game by about an hour or two in. Basing my thoughts on the missions I had done, I guessed the rest of the game went something like this: Drive somewhere > Fight off 5 waves of…
I could say that "art is my dream" or "I was meant to do this" but really...I said I would do it so..I have to. That's basically my reason. That and I paid $100k for my school, and I don't know how to do anything else... But really, I'm just the kind of person that set goals for myself and so far everything has happened…
@lolpoly Glad to hear the poly count range I was shooting for seems acceptable. I've heard from experts and in similar boards that the count can definitely range, and even general advisory ranges specified by sites seemed to put a high poly somewhere within the 50 -100 thousand tri range for a high poly without assets, but…
@ZacD Yeah,I don't like the lighting either.To better understand what I'm aiming for,this is the concept I'm LOOSELY work after: (the rights of the image belongs to it's creator, Ken Li).As you can see the main light in the concept comes from the front of the camera,that's what I'm trying to replicate,also the fog and…