Hi , thankyou .... the tree is still wip and I plan to remake the fronds areas to be able to use a modular branches/ leaves system to allows me to create varied shapes in the trees, also I am improving the ivy parts and the Lianas that I do not like much atm ... I somehow imitated the crysis layouts but I don't like them…
https://www.youtube.com/watch?v=iWsdZ0IUhcg it's not a good tutorial. no sound. And this is much easier done inside photoshop. Only reason i did it in substance painter is because I learned painter before photoshop and put off learning photoshop for too long. But it's like a five minute ordeal in photoshop versus much more…
Big Update! Allright, I spent the last 2 days working on this almost non-stop. I worked on the shader and the webpage. I based the layout on RenderHJS' Textools page and redid everything. Thanks to Lieve for finally putting me on my way with the CSS classes, so I could get the layout how I wanted it. So what does this…
Also remember if you use one big sheet to cover several objects and in later levels only one or two of those objects are used, it is still calling a big sheet and not using most of it. Likewise if you have an object that breaks into smaller pieces like a robot that is destroyed and its arms ad legs fly off leaving the…
RexM: Whoops, sorry I didn't explain myself properly. By having problems with the textures I meant the alphas and layout of my diffuse maps. Getting the right amount of leaves, making sure that there's enough space between each cluster and figuring out the negative-to-filled space ratio has been a rather painful process.…
Welcome to Polycount RIO You have a good start going there but there's some tweaking to do I think Here are some things that I noticed... Her neck seems a little bit thick and the skin on it makes it look masculine. Her nose seems a bity long and the top of the nose bridge too wide. Her jaw looks a little bit too wide.…
hey wade, these are looking fantastic! i'm impressed man! the armor concepts, imo, are very good designs so far. i think you should add more pieces and let it grow out over the rest of his body, thats where i see it will challenge you to be more creative. if a good thing is happening, keep it going! incorporate those same…
Available on Fab and Gumroad Contents: 1. Introduction 2. Create Custom Materials 1. Introduction "Triplanar Projection Material Creator" enables you to easily create custom triplanar projection materials from any PBR texture set. It comes with a variety of premade materials that are perfect for quick prototyping in Unreal…
Since the Blender Mega Thread is bugged somehow (I can't write an answer there), I'm opening this new thread. I'm having a problem with transferring the vertex order of one mesh to the next. I have the single body of a character (without the head), and two heads of the character (same topology, only shape differs), and I…
Old thread but in case people are still looking for a solution to this, you can use Sergey Kritskiy's Layer Factory extension to merge layers while preserving its transparency and blendmode effects using its bake functions, specifically 'bake to transparent'. Extention: https://kritskiy.gumroad.com/l/factory?layout=profile…