Hey Polycounters, this is my first stylized project and I would love to get some feedback from you guys.It is based on the wonderful concept of Charlène Le Scanff (https://www.artstation.com/artwork/dx4JQ). I just finished my high poly and I'm curious if there is anything I could improve before I start with my low poly.…
i know how the edge split thing works, my problem is having to re-do all my smoothing once in blender, it wont maintain and of the work i do in maya with my edge hardening, and forces me to have to redo it all and manually mark all my hard edges from maya as sharp in blender. it isnt a so much a issue of the system used…
I like Deadpool as a character, but this crazy boom in popularity over the past couple years has really made the character take a turn for the worst in my opinion. Most of the humor in his books seems pretty forced and cringe-inducing. This image accurately sums up the evolution of deadpool IMO: Comedic characters who…
Hi guys, I am graduating from the Art Institute of California - Orange County very soon. I prepared this little environment and prop portfolio hoping that I may please get some critique from you guys. One of my work which is the warhammer orc axe should look a little familiar since I posted it here before. Again, Critiques…
Wow I haven't posted here since 2013 :anguished: I have been working in the 3D industry for some years now but I need to work more on my online presence :) I recently saw the Warcraft movie and I loved it, so I am currently working on some orcs :pleased: I welcome any feedback :)
Update. Did a little bit of work on this. Everything still needs work but I like the design so the process of texturing is gonna go a lot faster than the previous times. Think I'm getting the hang of this slowly. EDIT: Turns out the design is so impractical that I'm gonna parody myself. By adding a note from the Orcs of…
I have a similar problem. I've tried setting up the projects with only the mesh and an AO map (and with many other combinations) but most of it always looks like chrome. My normals are facing the right way, my UVs are all good and my mesh is triangulated so I'm stumped atm. The orc sample project works for me though...
The dumping a pile of dead bodies on the general was a nice touch. The battle scene overall though seems kinda meh though.. especially the giant orc type dude flexing his muscles and growling at the camera. There's a lot of build up to his release and then all he seems to be able to acccomplish is kicking a guy through the…
Looks inspired by a Warhammer Orc. Color scheme of the armor matches the flesh tones. This makes it all run together visually. Try out some more contrasting/complimenting colors for the armor. The texturing for the armor looks like you drew out the wire frame on it. Itd looks better painted as big single chunks of metal…
Hi, been away from Unity and Substances for some time (nearly a year) and tried to get back into this topic these days. Now that you require to download a plugin things seem to have changed a bit. For one it seems that I am not able to utilize the LWRP for previewing imported substances with the current plugin version…