Currently working on a small corridor which ends in a medical bay. Got into medium polygon modeling after @musashidan suggested the technique in another thread, and loving the workflow now that I got my head around face weighting normals. All the medical gear I am modeling in HP and plan to bake out, but the rest of the…
I agree with what others have said, the only thing that actually costs anything when it comes to building an art portfolio is your time. yea substance is 15 bucks a month, but so is a trip to go see the new avengers movie. as in, the cost is so minimal i wouldnt really consider that a make or break it factor. the one thing…
I want to thank every single person that have taken the time to reply to my message, I really appreciate it. You can't understand how ''life changes'' are these answers for me! Because everyone have taken the time to send me a message, Ill also do the same and reply to every message. -But first I want to say something to…
The early years: I'll start with my Parents: My mom was an artist first and a teacher second so she understands kids, has mountains of patients and loves art. My dad loved photography, mechanical things like cars, planes and computers. His tinkering spirit was infectious to me and my brother. It was their passion for both…
@gnoop I can confirm raytracing works fine in Marmoset 4.06 with UV splits on all hard edges in the normal map, I just tried it to make sure and it's seamless without the Arnold bug. I also tested all soft edges and that works fine too, so you can pretty much set the normals however you like in Marmoset and it comes out…
@zachagreg I'm still on 2018 myself for day to day. I'm on the beta so test each release as it comes, but I won't be moving to 2020 for day to day for at least 2 point releases. It's not worth it until it's matured and plugs are ported. For me, 2017/2018 is about the same. I skipped 2019 altogether as it wasn't worth it to…
I would like a model where I pay for how much I play. Kind of like a cell phone's 10-cents-a-minute plan (I use this IRL). I would like a $0.75-1 a day plan. This works for them because if someone were to play every day of the month, they'd be paying way more. They would have to play 15-20 days a month to equate to the…
For me generally a week for the sculpt ie 5 working days at 8hrs per day( 1 hr lunch) then another 5 days for the rest ie low poly plus textures. I rarely get the chance to have more polish time on characters but my last project for a commercial was pretty good time wise. In advertising I generally only get asked to do the…
Hi OP, if you search this forum everyone gives the advice not go to school and don't get in debt. You don't need a degree is really common advice here. P.S. I think school people have a huge advantage in that they have more time. I can only put in 4 hours a day during the week days and 10 hours a day during the week end.…
Ehhh... Usually they don't care how many hours it exactly takes to finish the job. If you think you can finish it in 30 hours, and you charge $25/hr and you can do 30 hrs in 5 days. Then you tell him it's gonna be 6 days and it will be $750 for it. If he thinks it's reasonable, then it's fine. It doesn't matter if you…