Yeah, sorry about that, eld. Europe and/or Australia always seem to get the shaft on game pricing. Granted, Japan is also getting a price point that is the equivalent of $50 higher than the North America price. If anyone here is good with economics, could you explain why the game prices for the North American market always…
Thanks tda for the input and I already tried that, but turns out to be a not very good result. I noticed the problem mainly because of the way Max handle alpha/ opacity render based on which object created first/ last. Looking through the newer object created it'll render the alpha correctly but when I looking through the…
you got paid? - actually we all get a percentage of the sales, so haven't been paid yet. That was the best freaking review I have ever watched! I laughed so much, even my co-workers were laughing. I never expected this game to be on gametrailers. 3.2 out of 10 was i expected for a gamers review. It was a great learning…
I've decided to put this gridify pipe junk into a button, here is the code if anyone wants it. Select one edge you want to use as the border edge, it needs to be a vertical edge so it can slice the pipe by grabbing an edge loop. SelectContiguousEdges; string $borderEdgeGrid[]; $borderEdgeGrid = `ls -sl`;…
Hi there! :) I just finished my biggest game-ready project so far. My 3D journey started because of scale modelling, so that's quite important piece for me, some kind of return to the roots. Model is fully game-ready with 30k tris and 2 sets of 4K textures. All modelling and rendering was done in Blender, texturing in…
Hey guys, i'm in need of a render farm, or someone with a powerful system to spare. Left some University work till late again like an idiot. Rendering a 10 second animation with mental ray, each frame is taking around 5 - 10 minutes on my system. 16GB RAM Intel 4770K 3.50GHz Need to render 400 frames, could get away with…
Hey polycounters! I am glad to finaly post this project here! This is a two piece personal project. In this post is the low poly (around 30k tri) game version of this charming fellow running around in UE4! Soon I am hoping to present the 3D printed version! The goal here was to learn both UE4 oriented pipeline (materials,…
Hello, We're an indie team working on a mobile game. We are searching for a poassionate, talented and quick 3D artist. We need 18 characters models. Every model have to be low poly (5k max) and have to be in an idle pose, and in a jump pose. The material need to be unlit and with only diffuse map. We want to be hand…
1. So I see this drop down menu with a bunch of options. I usually use Production quality when I render but I wanted to know what all the others do? 2. And I set my AO render colors to white and black but I still see a lot of grain in my renders. i set my samples to 72 and my resolution to 1k square plus 300 resolution but…
Production duration = Time = Money = Pressure = Crunch I don't appreciate it but it makes total sense to me that this exists on earth. What you need is Production duration => smart management's time planing => More Time = More Money => cool management aiming for less profit => Even More Money = A Lot Less Pressure => smart…