actually the reason why dinosaurs reached such huge proportions is something called "vicariance". when the super continent started to break up in the mid jurassic and formed separate continents, different eco systems were formed, in addition dinosaurs were able to evolve separately from one another. In the areas where…
[ QUOTE ] I don't agree with letting people out unless they can and will function 100% in normality [/ QUOTE ] If you would lock up anyone who isn't 100% mentally normal, you could basicly lock up 10% (just a guess, probably more) of the population... that is just not practical (and way to expensive). Otherwise... the USA…
I've made up some pine tree assets for personal project I'm currently working on that I thought I'd share. I built them kind of modular with the branches and fronds able to be plugged into the trunks so I can quickly make as many variants as I need. Here are two large and two medium, they range from 1300 tris through to…
The odd thing previously w\as that to export to maya I had to export at 100 time sthe size, now I have to export at a scale of 1 They keep on messing around with stuff :o )
Hi People! When i want to add a new Material to a Color ID nothing changes in 3DO because the ID Mask is completely black in Photoshop. The Color Map is from TexTools. And i tried tga and png format. Normalmap is baked in Max with direction : UP. Color Map is loaded in dDo. But the Mask is still empty when i pick with…
Hey All, When I go to add a "Create Morph Target" to my face mesh; the face mesh moves to the left on screen when I move the spinner from 0 to 100. The mesh is deforming correctly but it is just moving. What am I missing here to cause the Mesh to move to the left? If I do a "Load Multiple Targets..." the 1st target gets…
CityStateEntertainment.com Here is another teaser from the CSE team. This emo looking guy was thought up by our newest member, Sandra Pavulaan. And she brings her bearded dragons, Aztec and Inca to work with her! He is is <1300 tris, and I have also uploaded the texture maps from the previous characters. And please don't…
Thanks man! Yea I hope so :) Will probably add some small stuff after that's too tedious to do with floaters. Did a quick dirty test bake with the geomtry I got so far, everything connected and continuous, sits at ~1300 tris which I think is OK. Some questionable smoothing and parts missing, but that will be sorted out,…
Hey folks, I've been working on a simple scene in Max for camera matching and compositing... camera match and making matte objects was easy enough, it's just the lighting and matte rendering itself which is giving me headaches. I feel like I'm up against a brick wall with this one, I've scoured the Max help files to no…