Face-Weighted Normal Modelling Workflow for Large-Scale Environment Props Hi again. I'm going to use the jet engine that appears in my finished scene to give a run-through of the Face Weighted Normal method (FWN from here onward) used to model the large props. To see the FWN workflow in practice, check out Star…
i have intuos2 and 5 on my desk and am using the same nibs (the spring-loaded type) on both. the series 5 surface has more resistance for sure yet still looks spotless after over one year of daily use. i find it makes zero difference to my ability to draw on these. never had any problem whatsoever with the type of drawing…
Here are some recent NOVA documentaries. Remember you can watch almost anything from PBS for free.Making Stuff: Series [ame=" https://www.youtube.com/watch?v=PHXlUxl9Bvs&feature=results_video&playnext=1&list=PL09533D3C19A1CFEC"]NOVA | Making Stuff Stronger | PBS - YouTube[/ame]…
Hey there! You've got a lot of stuff, which is great. Here's something I think might help you with proportions and blocking the drawing. The female figure's shoulders are usually 1 1/2 to 2 heads wide. In this image, the head is too large for the rest of the body. When I first started drawing, I would do a drawing…
Yea one per room could be over the top and cost prohibitive. Maybe having one panic room with 4-5 classrooms attached to it? 1:1 is ideal and the most safe. Easier to get a small number of people into, faster to lock down. The problem with multiple doors into one central room is that with more people and more entry points…
Hey polycounters, I am having an issue with Max at the minute that involves my UV channels for setting up my lightmap. I used to use Maya and setting up 2 separate UV channels was easy and when you clicked between them the UV layouts were kept however you laid them out for each individual channel. I am having a couple of…
Hey Guys, I stuck on something what pretty much is the most work on my texturing part and that is to paint away the wear seams. I know, from far away the player wouldn´t see the seams, but what if i want a perfect seam-free material. Is there a good technique to quickly paint away this seams? Tri-Planar Blending is not…
Hi! Nice model overall :+1: Looking closer, I think mainly the shading/ surface-describtion could be improved, as currently everything looks a bit evenly matte. For example some higher glossiness and subsurface scattering on skin and teeth. Skin could have some more pronounced color zones. Hair would benefit from some…
I think the biggest problem you might be seeing is that every student who dose lots of 3d props and unique modeled assets considers themselves an environment artist. When in reality most of the unique 1 to 1 assets in games are handled by the prop team or are outsourced. This dose not apply to every company though. Being…
Hey, I just turned 30 myself. 2 years ago I became frustrated with how my job required absolutely no imagination or creativity (admittedly I don't know the difference between those two words). Don't feel like it's too late, else you'll end up having to work in your crappy job for the next 35 working years. 30 is the new 20…