Yeah so basically, when you perform some function in an app, it has a series of jobs it needs to finish. Let's say an action involves 3 jobs. The program splits these up and sends them to 3 cores. Job 1 and 2 take 2ms to finish and job 3 takes 4ms - core 1 & 2 will be in use for 2ms and will then wait on core 3 to finish…
Hi Guys we are a Gamers Group of some 6 Years we are currently working on a new Vehicle Mod for rFactor 2 a Racing Simulator. We have had some success producing some other Mods and are looking for a 3D Modeler utilising 3DS Max to create 3 Vehicle Models to create a 4 Vehicle Series ( 1st Vehicle is completed) . We…
End of day 1. I will be working on this scene the same way I did for last months challenge. Week 1: Modelling Week 2: Texturing Week 3: Working in the game engine Week 4: Revise and retouch.
There are and apartments are running between 1/2 to 1/3 of their original costs. My current one dropped from $1300 -> $750 utilities paid. ( i know thats more than half, but still a big damn difference.)
1. I have updated the link with them. Check the beginning post. 2. Free project 3. Look at 1 @Aesir- That character is a villian in the game. I asked for a model of him to see if the person's style is good enough.
Having a problem combining 2 shaders. I have a vertex shader that I need to combine with water basic (part of Standard Assets). Can anyone help? This is the vertex shader by itself // Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject' Shader "sidefx/vertex_fluid_shader" { Properties { _Color ("Color", Color)…
Hi, I am a junior 3d artist, working in games. A lot of the work I do now revolves around making characters and therefore, clothing too. Some questions I just can't seem to find an answer to, need someone to point me in the right direction. 1. Should my model be a single object - I was told it's easier for the rigger this…
Howdy guys, bronco needs some help again,as normal. We are using a pipeline between Max 8 and Director MX 2004 to create a browser based 3d game. I have my 3d model set-up in max, its at about 10,000 polygons Because of the cartoony style alot of it is just diffuse colours but there are so far about 10 bitmap textures in…
In collaboration with CGCircuit, a new site that allows you to monetize your own instructional content, I just released the first two videos in my four part series about 3d Character Art. You can find the videos here: VOLUME 1: Introduction & High Res Modeling Theory - ~1.5 hours - includes female base mesh - FREE VOLUME…
Hey guys just wanted to share with you what I did last night for the family photo. I am sure any of you who have tried have realized it can be almost impossible to get everyone to look their best, let alone smile, for a single shot. I am curious as to how many of you actually do the same for your family photos. Here is a…