Just ran through this finally. First of all awesome work! You're targeting mobile really well with all your work. Also the app is awesome. Easy to use and controls make sense. Some of the environments are dark but I have the brightness on my iPhone down a good amount so that could be on my end. Any chance to release…
So this is it. The reason people will start buying SSD drives is because the other products has become expensive, not because it's better. Human nature is so fickle. EDIT: Just looked up some numbers on the cheap, and bloody hell: A 100GB SSD for around 169$ A 100GB HDD for around 100$ I bought a 1TB external HDD for under…
i'm experiencing the very same with my Canon EOS 350D - i think it's the lenses which cut the most of the perfect sharpness. On the other hand I only had to work with the full resolution outcome a few times for print-design and for all web-related stuff and image-shows I'm usually have to resize the pictures that much that…
i always have the backface culling checked so if the normals would be inverted i would see,also i don't think that dota 2 engine support double sided meshes so i would have to reverse the normals manually :D i'm 99% sure that the problem is from the smoothing and the way i smooth the mesh because the OS is baking fine so…
I don't know about other countries, but I'm like 99% sure they can fire you over that in the US. A lot of places force you to sign paperwork before getting hired that basically says they can let you go for whatever reason they feel like without any explanation required. I've heard Walmart in particular will fire people for…
Have you ever had issues loading them in unreal? I think im going crazy over here trying to track down shading issues on skeletal meshes. I have confirmed that both a skinned and non skinned model have mesh normals and that they match: http://i.imgur.com/7TelDGJ.png 99% of the work I have done for unreal clients has been…
I totally stand by this and loved the style of the film. But when a film really, really doesn't need to be 3 movies, you have to think "maybe we don't need a 5 minute scene of dwarves falling though caves. maybe that 6 weeks could be spent polishing some of the unfinished shots." The sequence you mention being done in 6…
In my experience... a clean concise straight forward presentation of your best work at the moment works best. I'll be honest, I was not very confident in my work when I was sent the art test I did to get my job. I know that my work is not the most amazing work that's ever been done. Why did I get attention? Probably…
You guys keep talking about the need for the UV editing, but the other thread link I posted in my first reply deals with avoiding that, and still being able to use texture atlases if required. You just do things in a different order. Also, it's worth noting that if you are in a situation where you need to move UV's around…
hey, i just thought it was cool :? nothing of it was new to me, although it was 99% true and i found that pretty impressive. at least my analysis (i didnt read others) was pretty intimic stuff, i felt. and so while it didnt reveal anything new i stil found it rather reassuring about some things i often doubted in myself…