Hi! I'm needing a tech artist to help flesh out my VR game. The game has a ~tech demo and I'm needing to spend my time on polishing the VR experience and would like to get a skilled artist to create various character skeletal meshes (plenty more 3D work/employment available if we mesh well, pun intended) in a way that…
here is an example of what i want to achieve: this is taken from this paper: http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf