UDIMs on mobile oh god no... Ok perhaps I explained my issue in a wrong way, I even made a tutorial while ago too that pretty much keeps nice td for all the assets. Also its generally eyeballing your checker texture to have nice even ratio on assets / environments modules, we can add that three stages too as shown in the…
Recently i started a mod for Crytek's Crysis called "Modern Infantry Combat" (working title) Although currently not much information has been revealed to the crysis forum site www.Crymod.com,i will soon and only a very basic plot has been developed as i dont want to start up and make a plot that someone may not like,i…
Hi, I'm looking for an artist who can help us create a new game for Facebook. We have the basic concept planned and now need to start on the first basic art for it. The syle has to be spot on and so I'll need clear examples to show you are able to produce what we are looking for; * Flash graphics - eg as seen in Farmville…
Are you a bad enough dude? The Brief For this challenge you will be creating an environment for a side-scroller beat-em-up! This will be a 3D environment created for today’s console, PC or arcade market. Since this is a challenge, you will not be creating an environment from pre-existing ‘beat-em-up’ but rather you are…
Welcome to the second part of this Procedural Generation aka ProcGen classification series called “Many faces of Procedural Generation” series. To see the previous part click here. In this post I’m going to introduce a new concept: * ProcGen purity: This concept is a scale mainly used to compare the methodology’s…
Hey everyone! I've been working on a new project in UDK and set up a Master Material just to get everything started. While there are many wonderful examples of master materials on the web, there aren't very many that have been released for download, so here we go! UPDATE: 8/17/2013 Quick update for today. Bug fixes thanks…
Hello everyone, I'd like to know your opinion on the widespread use that many developers are making of Megascans (to name one example) and other paid or free asset packs in their one-person or small-team development projects. It's not just once or twice or three times that I've recognized the same asset pack in different,…
A good tip to bring more depth into the scene is to add some meshes for curling wallpaper and hanging ceiling plaster. Here's a good example from Metro for the ceiling. I guess for the wallpaper it's self explainatory, but if needed, in the volga level are some good examples to find. It's a few polygons more for an…
Ah, I loved Aquaria. I think you're off to a very solid start here, but you need to take a step or two back and develop and detail up the body and costume. A lot of her is still quite soft at this point and a little blobby in places, most notably on the feet. I'd probably take the time to work out what extra details she…
If the concept and base model is done and locked, and nothing goes wrong, it would take 2 weeks. But very often we have to tweak models during the building, revisit the concept and design, change something for easier animation etc. I would say it's more often 3 weeks from concept to finished and working in game. Of course…