Hello everybody, I'm experiencing an issue when I export displacement maps from zbrush. It seems that the software can't catch deepest details. Let me show you some images to be more clear: This is a close-up of the high poly in zbrush, but when I link the map in maya and try to render with arnold, what I get is this: As…
We are looking for two talented individuals to join our team: one Character Artist and one Environment Artist. 🎨 Seeking 3D Character and Environment Artists/Modelers! We are launching a new 3D children's nursery rhymes series for YouTube and are searching for skilled 3D modeling artists capable of creating stylized,…
Hello people! I'm an experienced freelancer 3D Character Artist looking for freelance jobs. Both long & short-term projects. Specialized in realistic style, game ready characters (low-poly), and likeness portraits. Skills: Organic and non-organic modeling from scratch; solid anatomy knowledge; High detailing realistic…
Hello! I’m currently looking for a mentor to help guide me in learning Blender over the summer. As part of a school requirement, I need someone who can check in with me at least once a month to look over the 3D models I’ve created, provide constructive feedback, and offer general guidance to help me improve. I already have…
I'm pretty confident it would need separating into separate textures in the same way that PSDs are broken up cos the texture formats available to designer only support 4 channels - but yes. I may have mixed up my terminology - it's been a few years since I poked around with openexr - but I was under the impression that a…
My knowledge is a bit dated and there are probably aspects were getting a bachelor helps, like if you want to get into teaching yourself down the line or get government subsidies for education if that's available in your country (or simply to get a breather for a while), but since lots of your skills will transfer, I'm not…