True, its not magical, but there are better ways to work around that if you plan to make edits to the geometry. For example you can use PathDeform(WSM) to conform a piece of geometry to a spline (path). That way you can edit the geometry but will still be able to edit the spline. I suggest PathDeform'ing an instance of…
Having an issues with 3do my mesh always appears blurry (like it is too far away in depth of field) but turning off the post processing and editing the DoF doesn't fix it. It feels like the post processing is always on and I can't edit the settings. Edit: Saw a thread where someone had a similar issue. Gonna rollback to…
Nevermind I figured it out: There's a tool in the Edit UVWs window called "rescale clusters", but it only works with your shells if the entire asset is combined into one editable poly, via attach. Then apply a new Edit UVWs modifier to the asset and your UV's will still be there and you can apply rescale clusters, and it…
it looks like the trace distance is too far or you need to edit the cage in that area. - because the bit between the fingers is actually baking the other finger not the one it's supposed to be. I'd do a bake in with a cage and make sure the cage vertexes aren't overlapping where the fingers meet the palm/knuckles. edit: in…
All tris. Here's the difference between exporting an all-quads editable poly and a triangulated mesh: This'll fight your normal map and can cause bad silhouettes on curved surfaces. In max, the best way I know is to apply a "turn to mesh" modifier with invisble edges unchecked. Using 'editable mesh' instead of 'editable…
I ordered the collectors edition and today I recieved the standard edition in the post Stupid play.com mustve got mixed up. So Ive asked for a replacement. I cant even install it cause the collectors edition comes with a free player character or something and I wont have that if I install this standard version and get my…
i know i might sound repetitive, but if you really can't stand the caddies and want the old toolwindows back in Edit Poly, just try my caddyless Edit Poly recompiles for Max 2011, 2012 and 2013.…
My stitch hotkey isnt working. If I go to tools->stitch selected that works (as shown below). However, the hotkey for S on stitch still isnt working at all. When Im hitting S in the edit UVW menu its activating/deactivating snaps. Edit: Problem seems to be NO hotkeys are working in the edit UVW menu. Any hotkey I hit tries…
Hi guys, I'm having a problem with unreal engine. When I import a fbx animation file, I edit the translation and rotation so the character is in the same position that it was in when I edited the file in maya. However, when I open the matinee window in unreal and edit the camera and the animation and then simulate the…
I’ve recently completed a 3D model of Saitama from One Punch Man. The design captures his signature minimalist yet powerful look. I focused on achieving the iconic balance between simplicity and strength in this character. Let me know your thoughts on the model! *mod edit: removed link to store page*