Industry is also still young (especially with 3d games) and hasn't had enough time to explore or discover different possibilities yet. When a game is starting production, it usually won't be seen for a couple of years. So that one idea is baking the whole time. Same goes with film. You'd be surprised at how few films some…
Your spec map and gloss map need to be pushed alot, its looking very flat atm. I would say since this is your 1st time texturing try to stay away from Ddo it wont teach you much in the long run. Get together some textures and decals that you want to include on the model. To get a better idea of what you need you should ask…
Have you considered adding customization options? Team colors would be the simplest - let the players choose from a selection of colors rather than just red/blue. Next would be selecting a team icon for the flag, or letting the players choose shapes/patterns for flags carried by the tanks. Finally, let the player replace…
I think what you have here are really nice base buildings that could be elaborated and made more interesting. They look extremely clean; like cleaner than real clean buildings. You have hints of scuffing on the bottom of the first buildings, and on the top of the last, but that's kind of it as far as wear goes. Unique…
Hi Folks, A new update of my fan project Star Wars - Redemption is here, and this 2.7 brings new cool things to the demo. Improved lighting on Mevenn, this goes from a very simple thing (to the point I don't get why I didn't make it earlier). Simply put a spotlight dedicated only to light Mevenn in her blueprint. Without…
Had been my main texture painting app for decade in not more. Still love its brush system way more than Substance Painter . But yeah, it's very unforgiving . A tiny mistake and it freezes like crazy
Alex_J Thanks . Could you do a quick test please it if you have it . I am not perfectly sure but I think I tried it decade ago and it exported 8bit height map that turned out having ugly steps when I tried to produce normal map from it . Not sure if it was art rage exactly or maybe some other soft. Or perhaps it was a…
The base could be optimized better and the screws can be floaters or mesh decals. Texturing looks ok except for the base which could use some more grunge towards the ground. The pole has a bit too much contrast in the roughness imo
If you are looking for hard critiques then here you go: Conceptually its a fine idea, but it is under explored. Infamous has the DUP and concrete structures that get added onto the buildings on Seattle, which create new and interesting architecture. Last of Us has awesome decayed buildings that are slowly being taken over,…
The good thing about an texture atlas is that it reduces the drawcalls on the GPU. The hassle of working with a texture atlas without the engine "doing the work" is not really worth it. An employer will see that you can work with assets that's fucking annoying to handle, nothing more. I worked with an engine that used…