There are no good business plans in this industry. You may have luck or not. Making games is the most risky thing we can do, you do a huge invesment in n years, and if you don't get enough profits to cover another development for 3-5 years... ughhh! end of business, move on to another thing. There are too many great games…
Looking good, In contrast to what another polycounter said here: I think you should ultra-focus your time into improving your sculpting and modeling, don't try to texture yet, you're just going to waste time and they will look low-quality. The artistic skill you master after the intensive sculpting/modeling will help you…
Hey! Impressive work here! This cards are now on my inspiration folder :) I think your style is very professional and your color usage is very good, but both cards are too contrasted, and you can clearly see deep darks and bright highlights, but no middle range. If I were you, I would keep the this extreme values for…
So what you're saying is that Blizzard didn't make that logic up but they did use logic that others made up? Isn't that just nitpicking the point of my statement? It is still the same; As long as the players can understand the logic, the studios can afford to use it(rephrased after your critique). With that being said many…
Thank you for the feedback everyone :) Urgaffel: I dropped the DOF from a kernel size of 4 down to a 2 and set it back another 800 units. You're right, some destruction on some of the buildings would look nice. The concept had some areas that suggested rebar so that would mean that severe property damage must have occurred…
I don't think there's 1. To my understanding, it's all about how each artist observe the existing art and come up with their own interpretation. Even at a professional level. My studios had received quite a lot of out-source works for various stylized games (not Blizzard) and all they tell us, is that our art "needs to…
^ What does the error say? Said PC comp items should be in the mailbox at the Maker's Forge, if you have used the code already. @NuZero: The reason I ask is I am kind of stuck at this boss "Deposed king." just 2 hits me. I am still trying to figure out the macro system on PC (since I had DS1 on PC and setting the skills up…
@cholden: Much to the chagrin of theoretical employers, I won't be able to personally devote time to realistic characters until after this year's Blizzard Student Art Contest, but definitely see the lack of realism in my portfolio. Something tells me, to save time, just skip concepting and request permission to use someone…
Maybe that was JUST for the master's degree--the 2 years post Bachelors..or maybe just tuition isolated from other expected costs? This here says it's more like 65k (65k*4=260k): https://college.harvard.edu/financial-aid/how-aid-works/cost-attendance Priiiiiiiiiiiiiiiiicey stuff. Also, my art lead back at a previous gig…
Thank you for this reply. I did look also to Mari But have not purchased it not at the moment. But yes my goal is film industry and game movies like blizzard game cinematic etc. But same time i want to know also how to create different elements, vfx effects, furr, riging, etc. So what i understand is that Mari is more for…