Yeah, definitely agree on the proportions. I always have a simple cube that's approximated to the size of a person, which I move around to figure out if this object is too big, or this object is too small. I think you're biting off way too much. Houses are incredibly complex. You've got a good start on the dining room…
Hello! I am looking for two artists, description of work follows. Both positions are not paid up front (revenue share). But first, a little about the us and the project. MartianArctic games is a proven indie PC game developer who has shipped Cyber-Wing www.cyber-wing.net, a critically acclaimed remake of Herzog Zwei, which…
Hey everyone, I am a uni student currently working on a project with some friends in UE4, and I have been working on a master material to provide us with some easy variation and functionality across the board. I'm primarily a 3D artist but I have been teaching myself how to work in the material editor for a while now, and…
Hello! I am making a model of the Triumph Rocket 3R motorcycle and thought I'd share my journey on polycount as well. :) Here are some photos of the motorcycle: The project started around two years ago with the goal to improve my subd modeling skills. Since I'm doing this in my spare time, work on the project has been very…
Two preliminary renders, just to see how the textures fare with certain lights. Super grainy. Personally, I think they'll work well! Except the gloves, they're a bit too bland. Alright, I feel like I'm posting here too much. This site isn't a blog, afterall. My apologies.
Dear Lord, three christmas dinners in two days is far too many. Hope you all ate as well as I did and were able to get together with your homies to share the feast. I suppose its too late for a Merry Christmas so I'll say Best wishes for the year ahead.
Lady Death Fanart Collectible: Part 2 Hair and body adjustments Hi there! It’s me, Rob Zepeda. In this second post I’ll be sharing more steps in the process of creating a Fanart collectible statue with Lady Death as protagonist. Hair With the head merged to the body I started to sculpt some general shapes to see the flow…
Hello people. I'm currently doing an MA in Games Art and Design in the University of Hertfordshire. At the start of the year we did a bunch of week long projects. The aim was not to produce game-ready assets, but just to explore ideas and techniques. Now we have eight weeks to fully develop two of those ideas (two…
@Olingova I couldn't agree more ! it feel too smooth and even a subtile pattern can help to make it better. I tryed it in the concept before and it felt too noisy. and a solution between the two textures could have been a right alternative ! Thanks for your feedback ! I totaly agree :)