Hello! I saw this very interesting old phone with some nice materials that I find hard for me to replicate correctly, so I decided it was a nice challenge to me and post here the development to receive some critics. This will be my first thread in this section. :) High Poly (Modelled in Modo): Reference: I'm going to try…
https://www.youtube.com/shorts/hlxCQI7r9sQ https://blendermarket.com/products/x-ray-to-selection Elevate your Blender workflow with the innovative X‑Ray Toggle for Selection addon. Designed for artists and designers who crave precision and efficiency, this powerful tool lets you effortlessly switch your selected objects to…
I have been wondering, wether does somewhere exist a list of studios/ companies who function in art industry- who provides illustrations, concept art- and visual development. Etc. Thank you for a reply in advance.
My current method is: 1. Create unique "blockout" cubes for each unique mesh in the scene. - At this stage be mindful of where you place the pivot for each cube. - If you are using UDK this is where you export your "blockout" cubes to UDK with proper names and set up your package. 2. Instance the different cubes to…
Sucks to hear about those at Dreamworks. I hope they can land on their feet. That being said, when it comes to strikes and unions, sadly it isn't going to happen. In order for a strike to be effective you need to be in a position that can't be outsourced or replaced with scabs. You need to be in a position where your work…
I wouldn't be working on a TF2 Map every spare moment I get if I wasn't a fan. humm I applaud the effort and I like the style, but the upper body is too bulky for a crowbar wielding "scientist" I would imagine Gordon being a lot skinnier and having the body type of a sniper or a spy. I thing Gordon would be a perfect…
i'd love to ditch big corporate software in favor of free open source blender, but i really feel stuck to maya namely for rigging and animation toolset. It's just hard to use a tool with less effieciency. for modeling i doubt blender is inferior - maybe it is even better in some ways? But if it can't replace all the things…
Thanks for replying, ok yes hair cards seem like the way to go, since its gonna be a videogame asset. Yeah, i was thinking of putting a tube beneath the hair cards in case i miss a space, Thanks for replying !
Ok I did by using snap to faces when using the spline tool , but I am not finding a way to work well with the clone array , the item I did gets not bended on the spline and doesn't follows the orientation wished, how can I do to actually replicate this tutorial on max? I tried with spacing tool but with no success.…
What part do you want to replicate exactly? There might very well be a way to approximate what you want but you definitely can't use the same techniques Disney used because A) you need it to be realtime instead of prerendered. B) you don't have a giant renderfarm like they do, I presume. C) I think it's a proprietary…