snake85027: I think I may move onto the spec map. I worked on the diffuse alot and I didn't uv this right was my first time really uving a whole scene I learned alot though. This is my first project I think for my next project I'll try to make just one asset and focus on that. Those bunkers are cool but they are mostly…
Hello, I represent an indie project called "Macro" as the lead artist fans of platforming games, particularly of the sidescrolling kind should apply. It also incorporates puzzling elements, and a sense of humor. For more information, questions, or just to say you want in- please send demo's/portfolio's and hopefully we can…
So I just finished my two final projects for school and would love some critical feedback from you guys. Let me know the good, the bad, and what to keep in mind next time. The Old Tomb Based off a concept by my friend Kyle here http://kylesewnarain.blogspot.com/2012/10/ancient-bridge.html. This is only my 4th texturing…
From what I understand, even the big studios like NaughtyDog really only use substance for tiling textures. I see many people using substance for props but it's usually for portfolio purposes. Imagine a prop such as a clock, say it had wood, metal, plastic and diamonds. You'd need 4 substance designer materials but each of…
Hello I am Generalist who is currently searching for projects. I am very multi skilled, flexible and adaptable. https://vimeo.com/268190773 http://cargocollective.com/WillyH/Graphic-Design
First project using Blender and Designer. Followed the great tutorial by Keegan Keene. Renders and 3D Viewer at: https://www.artstation.com/artwork/GaOVNd
Hi Guys, Here is my last freelance project. I worked with my collegue Gabriel Galvao. He worked on the weapons, and me on the character. The polycount of the character is 21K and the textures of 4K. Hope you like it, any suggestions are welcome.
This one was a collab where I got to work on everything but the high poly. I'd love some critiques especially when it comes to lighting and the final renders which I found I struggled with a little bit. (Ended up using zbrush to pose.) I'll carry the suggestions forward to my Thor project!…
yo yo yo peeps! I am going to work on a new project. I heard alot of good feedback from GDC. A lot of it was similiar, and very dead on to what I been getting crit on here on PolyCount.com. Basically i got ripped apart left and right, and that makes me grateful, and eager to get into it more.