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Re: Question about ZBrush? And more!
Reply by
[Deleted User]
·
Mar 2008
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Home
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Technical Talk
Nope. But if you can export your file as an .obj, you can import that into Blender.
3 results
Re: NormalMap from ZB3.1
Reply by
Rwolf
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Aug 2007
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Home
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Technical Talk
Couldn't you just create a plane in your 3d package, then export the obj in ZB?
Re: CrazyBump Beta 6
Reply by
arrangemonk
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Jan 2008
·
Home
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Technical Talk
try the softcube, its soft and smooth! (i only have an obj file here^^)
4 results
Re: Vertex Normals Massacre
Reply by
glib
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Apr 2009
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Technical Talk
Export the object as an obj, start a new scene where this problem isn't occurring and import?
3 results
Re: How To Solve This Issue with Triangles and Smoothing Groups?
Reply by
JonathanLambert
·
Feb 2014
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Home
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General Discussion
Try exporting your mesh as a OBJ, I've had issues with FBXs in Marmoset.
2 results
Re: Orbis / PS4
Reply by
J0NNYquid
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Feb 2013
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General Discussion
So can I export my .objs to my PS4 and sculpt on them?
3 results
Re: Maya UV's Jumping back
Reply by
sltrOlsson
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Feb 2011
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Technical Talk
.OBJ or .ma.. Can't really think of anything else that could give this affect :/
11 results
Re: Proper way of painting ID masks on highres mesh
Reply by
sprunghunt
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Oct 2018
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Technical Talk
if you export a OBJ file from zbrush it will contain the vertex color information.
4 results
Re: Answered: 3DO 2.0 uses all memory and freezes the computer
Reply by
Wiktor
·
Nov 2015
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Quixel Megascans
If you export your obj with Triangulate active, does this problem still occur?
2 results
Re: Maya incredible slow
Reply by
DireWolf
·
Jul 2015
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Technical Talk
If you can, export out as obj and import it into a new scene. See if that helps.
2 results
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