I think they were trying to hold her back from going to kill someone who killed someone she loved or something... idk man those comics got a bit crazy haha.
For the Character Challlenge, is possible to show your character with some "Idle" or "walking animation"?. Just to show how topology behaves and possible show some elements? or it should be completely static? Sure. It will not be a factor in the judging.
Exactly, so its faster to go this way make a curve, convert to nurbs, loft, flip normals and so on. I can't find any other way to do this in Max though so IDK.
Dont mind the monochromatic look of the metal, I do my colouring once i'm finished the base. 2048 normal, spec, dif. Let me kno what you think! [updateabove] Thanks
Actually there comes a fine hotkey list (PDF file) with zbrush, but it is hidden in the zbrush application folder: Pixologic\ZBrush2\ZData\ZPlugs\ZHelpTopics\Images\ZBrushHotkeys.pdf Here is a screenshot of it: http://www.huschang.de/pimp/zbrush_hotkeys.gif
I'm still messing around with the textures and the normal and spec but how is this? I am digging it more but Idk seems a little to dirty but I kind of like it. I went ahead and put it into marmoset as well.
Terrain WIP and the two textures I used. I plan to sculpt the terrain and paint in the textures in engine. I know it's a bit darker than the concept, but idk, I'll see how it fits later on.
pretty awesome. keep goin i would love to see this in a game engine sitting there in idle. you know the fan spinning slowly, rays of light shifting with dust floating within. looks great!
Hmm, yeah, might be possible. Probably not feasible in a real game, but cool to think about. Dynamic Parallax Occlusion Mapping with Approximate Soft Shadows (3MB PDF) Natalya Tatarchuk ATI Research, Inc.
Go to Pixologic Download Center, download the Zmapper plugin: http://www.pixologic.com/zbrush/download-center/download-center.html Visit this link and download the PDF file: http://206.145.80.239/zbc/showthread.php?t=031281