Does anyone have any more information on this? The only source I've found is on Tom's Hardware http://www.tomshardware.com/news/autodesk-maya-lt-game-development,24010.html It appears to be a lite version of Maya aimed at game development. Seems like it could be a decent option for freelancers, but a couple of limitations…
i have problem with scaling in maya let say i have modular texture and i want to extract modular Pieces from it the question is how i can set scale for it like for example i want wall like 400 height and 600 width but the problem is i dont know how to scale it because after i exact it will have his own scale and maya scale…
Hi, after Mudbox seems to leave some open questions I figured, I open a Mudbox Q&A Thread. Feel free to post questions in here. I´ll start right away. Whats the deal with the "small file size" option in the Preferences? No description in the help. It cuts down the file size from 400 to approx 50 megs. I think it takes a…
Hi, today my graphic card signed off and I'm looking for a new one. As I use the PC not only for 3D stuff but also for gaming I'm looking not for an high end render card but a good "normal" graphic card. I'm able to spent up to 400 / $ for it. At the moment I'm thinking about the Asus GTX 970 Strix. Does anyone has…
Hi PolyCount, first time poster here. Been doing 3D now for about a year. Just working on a personal project to improve my hard surface modelling. I am modelling a Vickers Mk.1 .303 Machine gun, It will eventually be complete with tripod, ammunition crate and link and a water jerry can. Half way through now and thought I'd…
Hi again guys , so lowpoly done, 45600 tris I will probably try to lower it to 40k, but we'll see later as the bake comes out. To get the low basically is go to the high and remove the turbosmooth and the extra geometry, I had to retopo some pieces too. And I have also used for the first time weighted normals together with…
Polygon counts should mean quads, but that's not always true, and can sometimes mean tris. Reflections and tris have difference performance limitations and bottlenecks. Polygons are basically free, reflections are really expensive. I do kinda agree 40k tris at 1080p is reaching a point of diminishing returns, but more tris…
Thanks for all the feedback everyone. I've been working a bit on the girl, and will hopefully have a new update on her tomorrow. In the meantime, a drawing and a gun test: I'm not sure about the texture work on the gun, it might be too 40k-ish, but I like it's silhouette and attitude. I'm thinking about maybe doing a bunch…
Np man. You may want to reference resident gun modelling badass Earthquake's textures too, as far as level of contrast in the specular goes -- http://www.polycount.com/forum/showpost.php?p=902435&postcount=124 http://www.polycount.com/forum/showpost.php?p=818309&postcount=103 (he's rendering in marmoset though, results may…
Ok here is some of the 3D stuff I've done over the past couple months. Some are school assignments. This was for class we had to model a time machine This was just for fun... you know space and stuff another one for fun to get some practice in quixel suite my canon 100-400 L first project I did in quixel suite Whats a lens…