Basically if you have overlapping triangles at a pixel (technically a 2x2pixel area) the renderer has to consider all of them, which means it has to process that bit of the screen repeatedly It's not worth worrying about if the number of pixels involved is small or if preventing it means extra work, sacrificing modularity…
I actually think the lighting is painted by hand. This may sound funny but that quality of realism isn't something I think computers are capable of yet. Whenever you see realistic skin in a game or movie, it always looks like a plastic doll or a very matte like play dough. But with Klaus, every frame is consistent in…
It's much better, just some tweaks left. :) The rear sight is mostly correct - for the "lever in the middle when locked down" position, the flat area should be more or less horizontal; Example: The rear sight leaf is a bit different, in reality, but you can't see the area that's wrong in first person, so you could leave…
Hi! Multiple ways to get a gradient mask across meshes, to then use in the shader to modulate values/colors. For example the gradient could be stored in a UV set, vertex color, generated from the y-pos in the shader, ... The way to go is something you have to decide on.
It's weird Painter still doesn't have easy fix for this . Designer baker has "skew " mask option for example . You also can project base box UV on the floating geo ( if it's one sided ), bake object space normal map and re-bake it to tangent space in any 3d package. Sometimes helps with complex things.
To me all this shapes that you show here looks relative easy to (re-)create. The only thing that you most probably won't achieve is to be 100% equal. Since we don't know what settings, workflow and tools the original artist used to create them. I doubt it was Gimp though. I second Pior's wish here. Give us an example and…
Sketchfab & Polycount are teaming up for a brand new, lowpoly contest: the VG REMIX! The VG REMIX will be a 3-week long contest where artists will create lowpoly dioramas of a scenario or setting from one their favourite videogames. These depictions do not need to be in the same style as found in the game they come from -…
I tried Google but it's hard to google "$" - So i wasn't successful. :) I#M using 3Ds Max 2011 64Bit I always thought $ and $selection give you the same result: the current selection. BUT If you have e.g. a box linked to another box, select the blue one and execute the code below, you'll get different results: Code with $…
Anyone know of a tutorial, for example of recommended settings in the nvidia dds photoshop plugin, especially for textures using an alpha channel. Or maybe someone can give me some pro tips here ;) I'm mostly doing environmental textures, plants, trees. I've so far always used the default (triangle) mipmap filter. I guess…