It is tough, no doubt. And I can totally see your point about auto-locking. I mean, it would truly bring in a wider audience, no doubt. But I did find that the more I played the demo (which I hated at first) I got better and better at the controls. I still can't defend them though, other than to say that because you have…
Played at work for 30 min in coop mode split screen. My impressions. 1. Why can't I split screen vertically so each player gets a full screen to themselves, shooting in the distance is hard when you can only see 3 pixels infront of you. 2. Pressing A to stick to a wall is tricky, I liked the context sensitive wall stick in…
ALright, I'm back working on this after a nice break for the new Call of Duty. However, I have a problem. I'm not sure how I should split up the full stock model. To clarify, to utilize as much texture space as possible, I'm splitting up my model into 3 assemblies: > Full stock > Base mesh > Folding stock The folding stock…
http://www.digg.com/gaming_news/Stock_Charts:_Nintendo_vs._Sony [ QUOTE ] I did some digging around this and I can 100% say that this is clearly INACCURATE so please be free to report this as what it's really is. First of all, Yahoo US does NOT support Japanese stocks ( http://finance.yahoo.com/exchanges ) Second, ntdoy.pk…
Howdy all Im having an annoying prob with Max7,basically all im trying to do is export a model in .OBJ format for the mod im working on. But I tick the Texture Co-ordinates box in the export menu then when I import the .obj into max (or any other program) the Co-ordinates seem to reset themselves. Ive tried resetting the…
AZ, Im not sure you've realised the irony in your statement. For Europeans to spout 'We still pay more, what are you Americans complaining about?' its in response to an American complaining about gas prices. Perhaps If they didn't do that, we wouldn't have to counter with the stock response that youre so sick of! And yeah,…
I think this last one is an improvement but still a little weird. The individual features look OK by themselves but put together the proportions are not quite right. It appears that you focused mostly on getting the head to look good from the front and side views, but not as much on the 3D form as a whole. Look at the 3/4…
[ QUOTE ] i'd also suggest that making sure jumping is really a good thing for you. Jumping around can backfire and make you a less attractive applicant if they feel they cant trust you to stick around for the length of the project. [/ QUOTE ] Definitely. One of the sticking points for me, has been that I've had a good…
It really depends on your tools engineers. If the management thinks it's worth the time and resources to have them code proprietary exporters/plugins (if needed) for whatever 3D package, while finding cheap ways to have correct licensure for multiple software packages, then it's possible. Typically, however, you'll find…
I think your start is ok. If it's not viewed up close this is fine. Just make a pile you use as a base and then add some lowpoly models to it to break it up. Just make sure the base texture you use has some details in it as well. if you add a bunch of mixed garbage onto the tile, your textures should also be of a garbage…