Hello again! I reworked the blocking of the interior a bit to have a better idea of the assets still needed: - I added an inset on the back wall for the bathroom door, as well as some more lighting in this area, - Some more wall decor and a coat hanger next to the door, - Lights, a menu, shelves and some clutter in the…
Made 3 days ago : zoning out in krita this happen thought might as well see what people can do with a "loaned conceptual design", credit is required thanks have fun. "Fixed:" If you do not know the show its the jetsons rosie robot and the samurai pizza cats show , both americanized version & the asn one. Off memory no…
So, I suppose it's about time I post up a thread about this one. I've been staring at it for too long now, and managed to mess up the lighting a bit just recently it seems. So will have to go back and fix that, by increasing the skylight brightness and lowering the dominant. Also, might have it over-sharpened. This is…
well it seems a little overexposed, we're losing "information" (basically just detail) on the barrel and the body in the upper photo. So I'd just lower the exposure a little either via the light intensity or post process. Aside from that, the lighting is interesting, with nice contrast and tone. It brings out the detail on…
Actually, you were right at first when you said there was a mirror seam, it's just not apparent from the angle that I took a screenshot of the scene. I read up that using DetailMaps or something could hide the seam, but I'll play with that later. I don't use Maya, so I wouldn't know where to begin on finding out how to do…
You're definitely making progress since your first post! I'm not an expert at wood painting by any means but I might be able to give some feedback here. It seems like you're going for a somewhat stylized, hand-painted look here. If so, I found this tutorial helpful:…
Thanks for the feedback guys. It's much appreciated! coots7: I can definitely fix the barrel. I guess I wasn't sure when it's okay to use tris (without the mid line, the the top ends in tris) or when you should work around extra geo. My main concern about the temple is that the scene will become too dark to see. I've…
Thanks again EQ, these are great notes to come back to when texturing but I'm still a bit confused as to where to begin. Let me get this right first, you say using a sky light provides good quality lighting but isn't suitable for games because it's not capable of shadows? but then at the end of that first paragraph you say…
thanks seph.. by ambient light, do you mean tone down the fill light and rim? and yes, i wanted to make a little chipped slab of ice up there to present the title.. got my inspiration from this pic EDIT: oh and another thing to add is that these are straight screen grabs.. I'm using a real time shader currently to get the…